I was wondering what you guys think about this idea. im not sure i like it, but it would add an entire new demension to the game.
In the real world civs make peace to save human life, but i have found that it doesn't bother me if a military unit dies, because all it was is shields. It has no other use but to fight and die. But if military units cost population points, wars would not only become more costly but rarer. This would be accurate in real life terms. A unit in civ is not only a single person but an entire army, this army isn't just built it must be recruted from the population. As of now it just apears from thin air or is produced by shields. This very reason is why Sweden isn't a superpower now. Back in the late 1700's early 1800's they were powerful with the best weapons and best generals, but there failing was a low population. The cost of population would make civ much more realistic.
Also it wouldn't neccesarily have to be a whole pop point which is 10s of thousands of people, but maybe 1/3 pop point per unit.
In the real world civs make peace to save human life, but i have found that it doesn't bother me if a military unit dies, because all it was is shields. It has no other use but to fight and die. But if military units cost population points, wars would not only become more costly but rarer. This would be accurate in real life terms. A unit in civ is not only a single person but an entire army, this army isn't just built it must be recruted from the population. As of now it just apears from thin air or is produced by shields. This very reason is why Sweden isn't a superpower now. Back in the late 1700's early 1800's they were powerful with the best weapons and best generals, but there failing was a low population. The cost of population would make civ much more realistic.
Also it wouldn't neccesarily have to be a whole pop point which is 10s of thousands of people, but maybe 1/3 pop point per unit.
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