The last time anyone posted about Civ research was back in 1999 according to my searches: http://www.apolyton.net/forums/Archi...-6-000511.html http://www.apolyton.net/forums/Archi...-6-000915.html
Any new ideas on the matter? Also how should the new game concept of "culture" impact your research?
I'm of the opinion that SMAC had one of the better methods, with research going towards a type of research, whether that be social advances, or military technology. Being a grad student, thats how research sort of gets done nowadays. While we don't really know where our research will lead us long term, we can decide who to fund, or "put our money where our mouth is." For funding theoretical sciences, like advanced physics, we build atom smashing labs; For more practical sciences such as engine technology or vaccine research. Or for social sciences, we fund liberal arts studies like economics. SMAC does a pretty good job of simulating those funding priorities.
About culture, I think that culture should be sort of an accrued civ bonus. Instead of having civ-specific bonuses, if you direct your civilization down a high culture path, you are naturally going to be a more scientific society then a militiristic one. As I see it, what culture is doing is allowing you to pick your own civ-specific bonuses on the fly through your gaming style.
[This message has been edited by SerapisIV (edited April 08, 2001).]
Any new ideas on the matter? Also how should the new game concept of "culture" impact your research?
I'm of the opinion that SMAC had one of the better methods, with research going towards a type of research, whether that be social advances, or military technology. Being a grad student, thats how research sort of gets done nowadays. While we don't really know where our research will lead us long term, we can decide who to fund, or "put our money where our mouth is." For funding theoretical sciences, like advanced physics, we build atom smashing labs; For more practical sciences such as engine technology or vaccine research. Or for social sciences, we fund liberal arts studies like economics. SMAC does a pretty good job of simulating those funding priorities.
About culture, I think that culture should be sort of an accrued civ bonus. Instead of having civ-specific bonuses, if you direct your civilization down a high culture path, you are naturally going to be a more scientific society then a militiristic one. As I see it, what culture is doing is allowing you to pick your own civ-specific bonuses on the fly through your gaming style.
[This message has been edited by SerapisIV (edited April 08, 2001).]
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