I'm not a big fan of realism (you may know this already ), but the fact that wars in Civ2 always took several decades, often centuries, really irked me. Whatever happened to blitzkrieg... let alone the "seven days war"!
Also, people have been complaining about how there needs to be more time between ages... I have to agree. More time means more of an opportunity to use your units, instead of rushing to the next tech first. It makes it so frigates can really be the "king of the seas" for more than a single year before ironclads start steaming out of port.
It seems to me that the best solution for these two problems is to put Civilization3 on a monthly time scale. Remember the World War 2 scenario in Civ2? I invite you to dig it out and play it. It is on a month based scedule. If it wasn't, let's see... WW2 would take about 80 years!!!
This also adresses the idea of more turns... you now have 12 times the time to use each of your units. If this is too much, we should consider a quarterly system. This would quadruple our time (just right, if you ask me). Firaxis could also use season based artwork with this if its not too much trouble... you can really start your offensive in the spring of '39, or whenever. If you really want to get into the seasons thing you could even have them affect units, etc... but for now let's just stick with the artwork and let me make my point that Civ3 should be on a monthly (or quarterly) basis.
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- Cyclotron7, "that supplementary resource fanatic"
Also, people have been complaining about how there needs to be more time between ages... I have to agree. More time means more of an opportunity to use your units, instead of rushing to the next tech first. It makes it so frigates can really be the "king of the seas" for more than a single year before ironclads start steaming out of port.
It seems to me that the best solution for these two problems is to put Civilization3 on a monthly time scale. Remember the World War 2 scenario in Civ2? I invite you to dig it out and play it. It is on a month based scedule. If it wasn't, let's see... WW2 would take about 80 years!!!
This also adresses the idea of more turns... you now have 12 times the time to use each of your units. If this is too much, we should consider a quarterly system. This would quadruple our time (just right, if you ask me). Firaxis could also use season based artwork with this if its not too much trouble... you can really start your offensive in the spring of '39, or whenever. If you really want to get into the seasons thing you could even have them affect units, etc... but for now let's just stick with the artwork and let me make my point that Civ3 should be on a monthly (or quarterly) basis.
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- Cyclotron7, "that supplementary resource fanatic"
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