We all know the dangers of sending non-combative units out into hostile territory (settlers, diplomats, caravans, etc.) - and it's often necessary to send an accompanying defensive unit with them. Which means that you have not one, but two (or more) units to keep moving along the same route, with the defensive one always ending up on the same tile as the one it's intended to guard (not automatic when the units have different movement rates). Plus, how often does it happen that it's the defensive unit that is ready to move first, when you always want that unit to follow the other?
Now in Warcraft 2 you can click on a unit, then right-click on another and move it, and the first unit will follow the second wherever it goes. Why not a similar 'guard'/'escort' function in Civ3? It would save a lot of unnecessary manual unit-movement in situations like these. Just send out your settler, diplomat or whatever, and order a second unit to escort it. You then only have to manually move the first unit - the second will always wait till that one has moved, and then follow the same route itself. (Of course, you'll have to make sure the first unit doesn't exceed the second's movement rate, or you'll leave it behind - nothing the game can do about that!)
I can see this being very useful, not only for the non-combative units, but also, for instance, to guard low-defence units like catapults, cannon, etc. And since settlers are going to be so valuable in Civ3, it'll be doubly important to have them guarded when they go out to found new cities.
What do you think?
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