In the real world all large Civilizations, as the Roman empire, has collapsed due to their size. It's hard to control a large civilization, and the chance of the civilization splitting up is large.
I think that a large civilization (civ) in Civ III should be hard to keep, and you would need large efforts on keeping your civ together. It should be easier with hige culture rating and happy citizens. Also better government types shold help to keep a large civ in one part.
If a civ starts to split up it won't be done in a turn. First civil disorder du to the large civilization (as in Civ II), then if the leader (you, the AI, or any other human) don't act to stop it a few cities will form a new AI-civ. As long as the leader doesn't act or the civ gets to an (by the citizens) acceptable size more cities will join the new civ, or if they are long from the first city to form a new civ (the capital of the new civ) they will form new civs.
I think that a large civilization (civ) in Civ III should be hard to keep, and you would need large efforts on keeping your civ together. It should be easier with hige culture rating and happy citizens. Also better government types shold help to keep a large civ in one part.
If a civ starts to split up it won't be done in a turn. First civil disorder du to the large civilization (as in Civ II), then if the leader (you, the AI, or any other human) don't act to stop it a few cities will form a new AI-civ. As long as the leader doesn't act or the civ gets to an (by the citizens) acceptable size more cities will join the new civ, or if they are long from the first city to form a new civ (the capital of the new civ) they will form new civs.
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