I have found slingshotting useful in deity games, where you very easily fall behind. And slingshoting works even better if you capture the GL. No drawbacks, only benefits.
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i don't think it's easy to capture the GL if you're far behind in techs. will catapults and knights you can't really pass that barrier of riflemen or infantry...- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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Give me enough Knights...The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Once I captured a greek GL with knights when all my opponents were already building their first tanksI will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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Originally posted by Datajack Franit
But one civ contacting you is enough to spoil this cool plan and turn to dust your hopes to dominate
As for how far behind you can be and still recover, I was lucky in that the other continent's Civs had just reached the Industrial Age. If they had been much further ahead, I'm not sure any sort of slingshot effect could have helped me. As it was, they had just finished the Middle Age techs (I was even able to rush Adam Smith's with a leader I had available), so my infrastructure wasn't too far behind (Cathedrals, Banks and Universities were the only buildings I lacked). With the money gained through trading my various luxury monopolies and a switch to Democracy, I was easily able to rush the missing buildings in my most important cities while overwhelming my neighbors on my home continent with newly upgraded Cavalry. The war at home brought in a steady supply of leaders, so in the end I was able get ALL of the Industrial and Modern Age wonders."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Originally posted by Datajack Franit
But one civ contacting you is enough to spoil this cool plan and turn to dust your hopes to dominate* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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I wasn't aware of this, I always thought the GL went obsolete once any civ discovered Education.
What I used to do (and will still do since I don't like to fall that behind) is take the low road, researching into Invention, Gunpowder, Metallurgy, Military Tradition while the AI goes towards education. I usually get to Mil. Tradition before the AI discovers Education but by then I also have those techs thanks to the GL and end up with a HUGE military advantage since the AI has not yet got the above mentioned techs.A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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i always go for monotheism and theology first (except if in need of immediate defence). so the completely other route of which you take
cathedrals are very important when cities get bigger and the sistine chapel is one of my favorite wonders of all.- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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I like the sistine chapel too, what I do is start accumulating shields in one non-capital city (building the Palace) so that by the time I get theology thru the GL, I can build the chapel in less than 10 turns.
By going the low road you are also most likely to get Leonardo's Workshop, another must-have IMO.
After getting education I top it off with Magellan's Expedition, one of my favorite wonders and that's pretty much it for the middle ages.A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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The other expiring wonders in Civ III work the same way.
(Gift your soon to be oppoenent with the Great Wall Metalurgy to collapse that wall!)Last edited by joncnunn; January 30, 2003, 17:21.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Just another point about the GL that I found interesting: The civ w/ the GL doesn't learn the new tech until the turn AFTER it is learned.
In one game I was able to out research the civ w/ the GL (at least to some techs) and I was able to sell the tech to them! (If they just would have waited 1 turn they would have gotten it for free via the GL.) Come to think of it, that could have been considered an 'exploit'. Oh well...."...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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They ought to add to a Wonder that comes after the GL, like making Leonardo's Workshop have the feature of giving you the same thing that the GL did. Of course, the GL ought to have a higher culture rating, but then so should Leonardo's (so many years later, and we still talk about the guy). Or maybe we could give that feature to the Internet, but by then you'd be caught up with everybody anyway.Whew! I'm back and ready to start writing again.
Coming soon: Pax America Redux (Including concepts/civs from Conquests)
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