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Making Trade Essential Part Deux

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  • #76
    Well, I kinda like how civ3 seems to be going in its implementation of resources... however I have one suggestion:

    Each resource allows ONE city to build a unit/structure that requires that resource... All available resources would be shown in the city screen, but they would have a number on top of them... as more cities use that resource the number is reduced until you finally have ZERO available. These resources are not used up, when a city using a resource stops building something that needs it, it becomes available again. (Kinda like dilitum in BotF) I also like that cities need to be connected by roads/ports for them to use/share resources.

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    • #77
      >BUMP<

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      • #78
        I kind of like the idea that resources are used up, as long as new finds constantly occur during the game. Perhaps this would lead to a power shift, but it's been the contention of several people in this thread that being a 'have not' would ruin their game. Have and have not status might change as old fields and mines run dry and new ones are discovered. Certainly, some might be so great as to last the whole game, such as the Persian Gulf oil or the US midwest coal. Anyway, a persons fortunes might change several times this way, and so it would 'ruin' everyones game the same. If it does that, well, you've modeled the real world a bit better.
        Long time member @ Apolyton
        Civilization player since the dawn of time

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        • #79
          Lancer,

          That would be interesting, but I don't see any way to implement it since Civ3 does not have stockpiling. The only way would be to give a few warnings beforehand, and then suddenly the resource is gone. That's kind of sudden, but maybe its good that way... It would certainly add an interesting twist if you had to be careful not to overhunt (supply too many cities with) those ivory-giving rhinos.

          ------------------
          - Cyclotron7, "that supplementary resource fanatic"
          Lime roots and treachery!
          "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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          • #80
            cyclotron, there should be a warning, perhaps in reduction of output. Stockpiling, well why not? You would have to make the 'storage facility' improvement... Anyway, when you run out in one place you might find whatever it is in another, or it might pop up in an allied civ,or you could buy it on the open market I described earlier. Just like it's done in reality.
            Long time member @ Apolyton
            Civilization player since the dawn of time

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