Just looking at the units and advances from things like CTP and CTP2, I was wondering just how futuristic do most people like their games to be?
Do you want the game to end at 2100AD or 4000AD? Do you prefer fighting with tanks and aircraft carriers or some sort of photon-mech-cyber-ninja-warrior?
Personally I think that Civ has always been about re-writing history, and not shaping the future or guessing it. Civ2 got it about right with tanks being the apex of ground warfare and nukes being the ultimate missile. I didn't like the way CTP2 split the game into half history and half futury. (eh,what?)
It's much easier to relate to the discovery of Atomic power than Doctrine:Flexibility. What do most people think?
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Do you want the game to end at 2100AD or 4000AD? Do you prefer fighting with tanks and aircraft carriers or some sort of photon-mech-cyber-ninja-warrior?
Personally I think that Civ has always been about re-writing history, and not shaping the future or guessing it. Civ2 got it about right with tanks being the apex of ground warfare and nukes being the ultimate missile. I didn't like the way CTP2 split the game into half history and half futury. (eh,what?)
It's much easier to relate to the discovery of Atomic power than Doctrine:Flexibility. What do most people think?
-----------------
Providing you with a money-back guarantee unless completely satisfied*
(*guarantee not applicable in Tenessee**)
(**Replace Tenessee with wherever you live. Delete as applicable)
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