Ok, I've get few replies on another thread, submerged by screenshots enthusiasts.
Let's try once again
CIV III screenshots are promising, IMHO. They are alpha images, but probably not so far from final game look (ok, they can change 'till last minute rush, but I don't think they will redraw all from scratch.
Now let's see what juice we can squeeze from these news.
This can help adjusting our discussion, focusing only to game area still open; as happened for recent hex map debate, IMHO is a waste of time discussing about abandoned game features.
Examining the pic we can suppose:
- 3D terrain is not included, but simulated by tiles: flat, square and isometric are back (for Sid simplicity Mantra?)
- dark images (scan effect taken) are quite near (on my monitor, at least ) to "Tower of Babel" painting it's mentioned. It seems more on the Epic side than Toy side, if you ask me, and I'll enjoy it as long as units are not hidden away in the dark.
- the screenshot showing lot of units is obviusly zoomed out, so I don't mind about units difference from already know full scale units (available on official Firaxis site).
Arquebus unit (top right) seems very interesting to me, as different kind of tanks. I only hope we will have time to build so many different units (if some automatic upgrade will not take care of it).
- city view seems born to live at very large resolutions: 1024*768 could be the very minimum res (and while you think will be no problem, I'm still using a notebook 800*600, thanks for asking ).
- Inside city walls, there is room for about 25 city improvement (the big squares divided by streets seems able to host one), so we'll have max 26 city improvements (walls included). Wonders are outside city walls, so they don't count here.
- city view surrounding seems a bit on the "fall" season; I wonder if we'll get seasonal look change (snow for winter, light green and flowers for spring etc.) It could be an eye candy, a hint of turns down from year to season, a way to show your city "mood" a la Black & White game (dark look for sadness, light for happyness). May be I'm only me, sleeping not enough for my tired brain
- city screen show the classic city "range", no room left to a greather area, so we can forget city radius increase (may be city start with a small radius, but growth no more than classic)
- we will have only a building slot (may be a queue, clicking on it)
- city growth seems only related to food available, as in CIV tradition (more complex models are probably out)
- we can see a biplane on city view: short of eyes candy, I do a jump of imagination and suppose it reproduce a Wonder (Whright Brothers first fly) or may be a Feat of Wonder (First fly over The Channel)
- Military advisor is displayed into four looks, so we'll have four ages in Civ III (forget more complex model)
Ok, my "Sherlock Holmes 10 minutes show" is over. Please tell me what's your opinion about my "deductions".
They can be a pile of .... (well, you know ), but I would like to see Dan face, if I get some right hints after all that mystery Firaxis force him .
------------------
Admiral Naismith AKA mcostant
[This message has been edited by Adm.Naismith (edited March 29, 2001).]
Let's try once again
CIV III screenshots are promising, IMHO. They are alpha images, but probably not so far from final game look (ok, they can change 'till last minute rush, but I don't think they will redraw all from scratch.
Now let's see what juice we can squeeze from these news.
This can help adjusting our discussion, focusing only to game area still open; as happened for recent hex map debate, IMHO is a waste of time discussing about abandoned game features.
Examining the pic we can suppose:
- 3D terrain is not included, but simulated by tiles: flat, square and isometric are back (for Sid simplicity Mantra?)
- dark images (scan effect taken) are quite near (on my monitor, at least ) to "Tower of Babel" painting it's mentioned. It seems more on the Epic side than Toy side, if you ask me, and I'll enjoy it as long as units are not hidden away in the dark.
- the screenshot showing lot of units is obviusly zoomed out, so I don't mind about units difference from already know full scale units (available on official Firaxis site).
Arquebus unit (top right) seems very interesting to me, as different kind of tanks. I only hope we will have time to build so many different units (if some automatic upgrade will not take care of it).
- city view seems born to live at very large resolutions: 1024*768 could be the very minimum res (and while you think will be no problem, I'm still using a notebook 800*600, thanks for asking ).
- Inside city walls, there is room for about 25 city improvement (the big squares divided by streets seems able to host one), so we'll have max 26 city improvements (walls included). Wonders are outside city walls, so they don't count here.
- city view surrounding seems a bit on the "fall" season; I wonder if we'll get seasonal look change (snow for winter, light green and flowers for spring etc.) It could be an eye candy, a hint of turns down from year to season, a way to show your city "mood" a la Black & White game (dark look for sadness, light for happyness). May be I'm only me, sleeping not enough for my tired brain
- city screen show the classic city "range", no room left to a greather area, so we can forget city radius increase (may be city start with a small radius, but growth no more than classic)
- we will have only a building slot (may be a queue, clicking on it)
- city growth seems only related to food available, as in CIV tradition (more complex models are probably out)
- we can see a biplane on city view: short of eyes candy, I do a jump of imagination and suppose it reproduce a Wonder (Whright Brothers first fly) or may be a Feat of Wonder (First fly over The Channel)
- Military advisor is displayed into four looks, so we'll have four ages in Civ III (forget more complex model)
Ok, my "Sherlock Holmes 10 minutes show" is over. Please tell me what's your opinion about my "deductions".
They can be a pile of .... (well, you know ), but I would like to see Dan face, if I get some right hints after all that mystery Firaxis force him .
------------------
Admiral Naismith AKA mcostant
[This message has been edited by Adm.Naismith (edited March 29, 2001).]
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