And no, I'm not referring to correctible flaws.
As it stands, we don't know how many players will be allowed in a Civ3 game, but I (and many others) hope for the ability to have more than 7 or 8 civs per game. One of the successes of CtP is that capability - I still frequently play CtP, using mods, against 15 AI opponents. One drawback, though: I'm freakin' colorblind. The palette of colors CtP uses for extended civs doesn't have sufficient differentiation for me to adequately tell who I'm bombarding (I keep destroying Thailand's ships when I'm warring against the Portugese. Needless to say, Thailand is not particularly understanding of my problems.)
Therefore, if you intend on allowing a fairly large number of civs, either by default or after modification, could you do one of the following: use colors that are easily distinguished from each other, or use stripes, dots, or other chracteristics to make unit shields/flags easier to differentiate. I personally prefer the latter concept, if feasible, as this would somewhat simulate the diverse features of national flags.
I recognize that those who share my plight are a minority, but it is mighty aggravating. Barring implementation of my scheme, the ability to highlight a foreign unit, and, if the civ has been previously encountered, being told what civ it is from, would go a long way toward preventing unfortunate international incidents.
-Adam
As it stands, we don't know how many players will be allowed in a Civ3 game, but I (and many others) hope for the ability to have more than 7 or 8 civs per game. One of the successes of CtP is that capability - I still frequently play CtP, using mods, against 15 AI opponents. One drawback, though: I'm freakin' colorblind. The palette of colors CtP uses for extended civs doesn't have sufficient differentiation for me to adequately tell who I'm bombarding (I keep destroying Thailand's ships when I'm warring against the Portugese. Needless to say, Thailand is not particularly understanding of my problems.)
Therefore, if you intend on allowing a fairly large number of civs, either by default or after modification, could you do one of the following: use colors that are easily distinguished from each other, or use stripes, dots, or other chracteristics to make unit shields/flags easier to differentiate. I personally prefer the latter concept, if feasible, as this would somewhat simulate the diverse features of national flags.
I recognize that those who share my plight are a minority, but it is mighty aggravating. Barring implementation of my scheme, the ability to highlight a foreign unit, and, if the civ has been previously encountered, being told what civ it is from, would go a long way toward preventing unfortunate international incidents.
-Adam
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