Civ2 and TOT both allowed you to modify the rules.txt to create new units, change how long the wonders lasted, set minimum bribe amounts for units or not make them bribable at all etc...
I am wondering if civ3 will follow this line of reasoning? If would the following be included(rules.txt etc)?
1. Creation of custom wonders & effects
2. AI build order(force the AI to only build certain units for city defence & force them to build certain improvements)
3. Script the AI tech path
4. Script what units must be in a ai army before they attack.
5. Yes or no to turn off huts
6. a line to set the resource seed
7. toggle option to buy spaceship parts (big problem in mp games)
8. toggle option to allow trade embargos
9. allow pillaging of your own land.
I am wondering if civ3 will follow this line of reasoning? If would the following be included(rules.txt etc)?
1. Creation of custom wonders & effects
2. AI build order(force the AI to only build certain units for city defence & force them to build certain improvements)
3. Script the AI tech path
4. Script what units must be in a ai army before they attack.
5. Yes or no to turn off huts
6. a line to set the resource seed
7. toggle option to buy spaceship parts (big problem in mp games)
8. toggle option to allow trade embargos
9. allow pillaging of your own land.
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