Inspired by some boardgame mechanism, I come up with the idea of civ unrest level and spontaneous revolution.
In civ2, you really don't need to worry about revolution unless you trigger it yourself. But in real life, the primary objective of many governments(in the past and even nowadays) is mere survival. Many many governments fell in history because they could not cope with social unrest and meet the oncoming crisis, best illustrated by the downfall of USSR.
To simulate this effects, I propose that each civ should have a parameter called Unrest Level(UL). The unrest level of a civ is dependent on its government form, tech level, economic performance, military performance, approval rating, city in disorder, financial situation, diplomat stance, etc. The results should be that if the government fails to satisfy the demands of the population, it is likely to fall.
The following example is used to illustrated my point:
All government begins to experience small chance of spontaneous revolution when its unrest level(UL) is 5 or higher. The higher the unrest level, the more likely spontaneous revolution is.
Monarchy begins with initial unrest level(UL) of 0
The unrest level +1 succesively after the discovery of Feudalism, Invention, Industrialization and Fundamentalism.
UL +1 if percapita income is 6th or 7th
UL +1 if any city lost last turn
UL +1 if more than 5 units killed last turn
UL +1 if approval rating 6th or 7th
UL +1 if any city in disorder
UL +1 if treasury < 50; UL +2 if running a deficit
UL +1 if at war with 2 or more civ; UL +2 if at war with all other civ
Thus a monarchy after industrialization with 6th income and 6th approval rating will have an unrest level(UL) of 5. If it fare badly in military and finance, it is likely to experience spontaneous revolution.
In civ2, you really don't need to worry about revolution unless you trigger it yourself. But in real life, the primary objective of many governments(in the past and even nowadays) is mere survival. Many many governments fell in history because they could not cope with social unrest and meet the oncoming crisis, best illustrated by the downfall of USSR.
To simulate this effects, I propose that each civ should have a parameter called Unrest Level(UL). The unrest level of a civ is dependent on its government form, tech level, economic performance, military performance, approval rating, city in disorder, financial situation, diplomat stance, etc. The results should be that if the government fails to satisfy the demands of the population, it is likely to fall.
The following example is used to illustrated my point:
All government begins to experience small chance of spontaneous revolution when its unrest level(UL) is 5 or higher. The higher the unrest level, the more likely spontaneous revolution is.
Monarchy begins with initial unrest level(UL) of 0
The unrest level +1 succesively after the discovery of Feudalism, Invention, Industrialization and Fundamentalism.
UL +1 if percapita income is 6th or 7th
UL +1 if any city lost last turn
UL +1 if more than 5 units killed last turn
UL +1 if approval rating 6th or 7th
UL +1 if any city in disorder
UL +1 if treasury < 50; UL +2 if running a deficit
UL +1 if at war with 2 or more civ; UL +2 if at war with all other civ
Thus a monarchy after industrialization with 6th income and 6th approval rating will have an unrest level(UL) of 5. If it fare badly in military and finance, it is likely to experience spontaneous revolution.
Comment