Hello guys,
I was just wondering if any of you had any suggestions for an "ideal" tech rate for a 240x192 map on Emperor or Deity level. Using the regular tech level I end up with nukes by the year 1500 even when I have an 8 turn min. for techs and an 800 tech rate for my map size.
I wonder if the game correctly guesses the size of the map when loading the scenario. For example, I change the tech rate for a "huge" map (specified as 240x192 which is the size of the custom map I made) but leave the tech rates for all other sizes as default. When I start a new scenario with my custom .bic file, the game does not ask for a world size since the map aleady exists. Does the game know what size the map is and applies the corresponding tech rate? I ask this because i think it is theoretically possible to make a map of a certain size, and then sepecify map sizes different to those of the actual map, how would the game know which tech rate to apply?
I was just wondering if any of you had any suggestions for an "ideal" tech rate for a 240x192 map on Emperor or Deity level. Using the regular tech level I end up with nukes by the year 1500 even when I have an 8 turn min. for techs and an 800 tech rate for my map size.
I wonder if the game correctly guesses the size of the map when loading the scenario. For example, I change the tech rate for a "huge" map (specified as 240x192 which is the size of the custom map I made) but leave the tech rates for all other sizes as default. When I start a new scenario with my custom .bic file, the game does not ask for a world size since the map aleady exists. Does the game know what size the map is and applies the corresponding tech rate? I ask this because i think it is theoretically possible to make a map of a certain size, and then sepecify map sizes different to those of the actual map, how would the game know which tech rate to apply?
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