Word around the campfire is that most people are divided on this subject, mainly because the palace/throneroom is an afterthought and not a relevant part of the game.
I, however, like the palace and throneroom idea and give me break between building roads and irrigation. But, I also think the palace/throneroom could be used as a modifier within the game.
In SMAC, factions were rated (ie// might:feeble....etc). What do you say that if in Civ III, the quality of the palace acts as a modifier on how the other civs relate to you diplomatically, or an "awe" modifier. In reality, Washington DC is designed to intimidate, out palaces/thronerooms should do the same thing.
ps: never downtalk or take away a terraforming unit, it gives me o so much to do in the first 2000 yrs or so, nothing was worse than in CTP where the majority of the game was ending my turn.
I, however, like the palace and throneroom idea and give me break between building roads and irrigation. But, I also think the palace/throneroom could be used as a modifier within the game.
In SMAC, factions were rated (ie// might:feeble....etc). What do you say that if in Civ III, the quality of the palace acts as a modifier on how the other civs relate to you diplomatically, or an "awe" modifier. In reality, Washington DC is designed to intimidate, out palaces/thronerooms should do the same thing.
ps: never downtalk or take away a terraforming unit, it gives me o so much to do in the first 2000 yrs or so, nothing was worse than in CTP where the majority of the game was ending my turn.
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