Having read the discussion on bugs in the "poll" thread, I realize, as DaveV said, that many of the bugs are design decisions - like the settler cheat in civ1.
Now there is another list of things the AI does to keep ahead of the game. it's here:
http://apolyton.net/forums/Forum3/HT...tml?date=08:38
compiled by SilverDragon
things like how the AI doesn't worry about pollution, never has a democracy fall no matter how long their cities are in disorder, and the well documented fact that roads and irrigation simply "grow" on AI contolled land.
My favorite absurd story is of the guy who discovered a tile with roads and irrigation WITH A HUT ON IT!
I realize that almost all of these must be design decisions. like how enemy civs in civ1 were simply "given" Wonders of The World.
But They did fix that in civ2.
I wonder what is the possibilty that most of these AI cheats will be "fixed" in civ3, and players can look forward to more realistic competition against the AI
[This message has been edited by Father Beast (edited March 18, 2001).]
Now there is another list of things the AI does to keep ahead of the game. it's here:
http://apolyton.net/forums/Forum3/HT...tml?date=08:38
compiled by SilverDragon
things like how the AI doesn't worry about pollution, never has a democracy fall no matter how long their cities are in disorder, and the well documented fact that roads and irrigation simply "grow" on AI contolled land.
My favorite absurd story is of the guy who discovered a tile with roads and irrigation WITH A HUT ON IT!
I realize that almost all of these must be design decisions. like how enemy civs in civ1 were simply "given" Wonders of The World.
But They did fix that in civ2.
I wonder what is the possibilty that most of these AI cheats will be "fixed" in civ3, and players can look forward to more realistic competition against the AI
[This message has been edited by Father Beast (edited March 18, 2001).]
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