I was commenting in the Civ II General forum about the current craze of Succession Games and it occurred to me that one of the things that makes Civ II a much better canditate for the succession style of gaming than say SMAC is the fact that there are no production penalties when changing production from one item to another within the same category. This is something that happens a lot in a succession game, so I hope that the "production penalty model" in Civ III will be like Civ II rather than SMAC.
John-SJ
John-SJ
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