A few very general thoughts about the game of the games .
First, I´d like to point out that it would be foolish from Firaxis if they would simplify the game, according no love to the Details . They really SHOULD include a lot of details (of course without unbalancing the game) in order not to commit such a loveless Civilization as Activision did . I do, indeed IMVHO believe, that some games qualify as genuine art masterpieces, and in art, it IS this certain "presque rien" of details that makes a masterpiece out of a work that would otherwise be nothing more but an occupationnal therapy .
Also, very generally, and probably in the same tone, I believe that most of (genuine) Civer´s want to have a possibly great freedom to develop their very own civ, just following the trend set by modern RPG´s (Gothic, Baldur´s Gate 2), or the excellent Hitman released by Eidos last Fall (a great game, I would even recommend to people who usually don´t play 3D Shooters) . You mean, it is almost the same as to request a lot details ? - well it is, but thought on the global level of the game development . Please : Free the enslaved Civers from a too monotone way of playing !! What we want isn´t a programm that remembers more a Desktop tool (functional, productive, professional), but rather a real G A M E, that is incredibly fun to play, and eternally re-playable (Chess..) . Don´t worry, it wouldn´t require so much micromanagement, and yes, it should stay easy to learn, but still let the player develop a love to his own Civ, which is almost impossible in the cold CTP .
About the learning of the game, I´d just like to point out : it took me about 6 month to learn how to play (with all the necessary finesse) a good Civilization game in 1991 - and it was incredibly fun . I would even go as far to say that when there´s nothing more to learn from a game, it becomes boring, and u quit playing it . Just as Oscar Wilde once said : "only people who perfectly know each other have nothing left to tell" (freely translated from german, sorry if I slaughtered the bon mot) .
Finally, I´d say that those details as "flourishing landscapes" give the game a soul, which is also nescessary to arise this famous "epic feeeling", that we never want to miss again in future CivX .
PS. Please show clemency for my poor english - or blame Hollywood for it (the main source of english-speaking culture in Germany) . Hope u understand what I meant somehow..
PPS. Don´t get offended if u´re CTP fans, it´s just my personal Civ Vet´ opinion - I don´t believe my truth is the same for everybody..
PPPS. When I write "we", I mean my Civin´ fellas over here in Aken, Germany..
First, I´d like to point out that it would be foolish from Firaxis if they would simplify the game, according no love to the Details . They really SHOULD include a lot of details (of course without unbalancing the game) in order not to commit such a loveless Civilization as Activision did . I do, indeed IMVHO believe, that some games qualify as genuine art masterpieces, and in art, it IS this certain "presque rien" of details that makes a masterpiece out of a work that would otherwise be nothing more but an occupationnal therapy .
Also, very generally, and probably in the same tone, I believe that most of (genuine) Civer´s want to have a possibly great freedom to develop their very own civ, just following the trend set by modern RPG´s (Gothic, Baldur´s Gate 2), or the excellent Hitman released by Eidos last Fall (a great game, I would even recommend to people who usually don´t play 3D Shooters) . You mean, it is almost the same as to request a lot details ? - well it is, but thought on the global level of the game development . Please : Free the enslaved Civers from a too monotone way of playing !! What we want isn´t a programm that remembers more a Desktop tool (functional, productive, professional), but rather a real G A M E, that is incredibly fun to play, and eternally re-playable (Chess..) . Don´t worry, it wouldn´t require so much micromanagement, and yes, it should stay easy to learn, but still let the player develop a love to his own Civ, which is almost impossible in the cold CTP .
About the learning of the game, I´d just like to point out : it took me about 6 month to learn how to play (with all the necessary finesse) a good Civilization game in 1991 - and it was incredibly fun . I would even go as far to say that when there´s nothing more to learn from a game, it becomes boring, and u quit playing it . Just as Oscar Wilde once said : "only people who perfectly know each other have nothing left to tell" (freely translated from german, sorry if I slaughtered the bon mot) .
Finally, I´d say that those details as "flourishing landscapes" give the game a soul, which is also nescessary to arise this famous "epic feeeling", that we never want to miss again in future CivX .
PS. Please show clemency for my poor english - or blame Hollywood for it (the main source of english-speaking culture in Germany) . Hope u understand what I meant somehow..
PPS. Don´t get offended if u´re CTP fans, it´s just my personal Civ Vet´ opinion - I don´t believe my truth is the same for everybody..
PPPS. When I write "we", I mean my Civin´ fellas over here in Aken, Germany..
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