I don't post here often (never), but I have browsed through many of the suggestions. Though I never saw this feature discussed:
How about to build certain units, you need to have certain resources? Uranium for nuclear weapons. Oil for units with engines. Horses for mounted units. Wood for catapults. And so on. That would make own particular territory more important than others at different points in the game. Such as, an area like the deserts of the Middle East may seem poor in the beginning, but become valuable as oil becomes necessary. Also, wars won't just be about getting more territory, but instead about economic survival. This fits right in with trading.
How about to build certain units, you need to have certain resources? Uranium for nuclear weapons. Oil for units with engines. Horses for mounted units. Wood for catapults. And so on. That would make own particular territory more important than others at different points in the game. Such as, an area like the deserts of the Middle East may seem poor in the beginning, but become valuable as oil becomes necessary. Also, wars won't just be about getting more territory, but instead about economic survival. This fits right in with trading.
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