A nnumber of us civers have been getting into Europa Universalis over the past week and as had been alluded to, there are examples to be drawn from EU that applies to Civ3.
For instance, I remember when the first animated gifs were displayed at the firaxis site, there was a discussion on how the (optional) animated units would work in a TBS like Civ3. Just take a look at EU and when you have it paused (the equivalent of taking your turn), you see the animated units just looping through its motions. And when the move into a "square" that initiates combat, it just loops through it's combat animations.
I think more than that is perhaps the Real-Time model that could work for Civ3...because EU does play like a Turn-Based game where most of the work takes place under Pause. (But we've discussed that to death earlier.)
I'm sure there are many more similarities and examples (diplomacy, trading, etc.); it's just that when I play EU, I'm thinking I'm playing a more advanced form of Civ.
For instance, I remember when the first animated gifs were displayed at the firaxis site, there was a discussion on how the (optional) animated units would work in a TBS like Civ3. Just take a look at EU and when you have it paused (the equivalent of taking your turn), you see the animated units just looping through its motions. And when the move into a "square" that initiates combat, it just loops through it's combat animations.
I think more than that is perhaps the Real-Time model that could work for Civ3...because EU does play like a Turn-Based game where most of the work takes place under Pause. (But we've discussed that to death earlier.)
I'm sure there are many more similarities and examples (diplomacy, trading, etc.); it's just that when I play EU, I'm thinking I'm playing a more advanced form of Civ.
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