At least for the scenario builders, this would be something I'd like to see. For instance, you want to create a civilization that prospered due to it's maritime capability. To reflect this, you want a wonder that adds +1 production to a specific city (King Richard's Crusade)and adds a movement point to each ship (Lighthouse or Magellan's Expedition). Rather than build two wonders (and risk losing half the benefit in war), start out with a generic wonder. You have a list of primary and secondary effects to choose from, as well as the standard required advance and expiration advance. There is a base amount of shields required to build it, which is modified by the epoch it's being built in (the more advanced the epoch the more shields the wonders seem to require), as well as extra shields for each effect added.
Actually, this could also include customizable city improvements as well.
Marc
Actually, this could also include customizable city improvements as well.
Marc
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