I don't know whether there will still be huts in civ3, but if it turns out to be similar to civ2, I have a suggestion.
Can we refuse something offered by the huts? Very often, huts give you unwanted tech that slows down monarchy(in early game) or unwanted cities that are easy prey to enemy(in late game). But if you leave them alone, you find that enemy civ comes and grabs a legion to blackmail you, or gets a horde of barbarians that endanger your civ.
The remedy is that we can have the option to refuse something offered by the hut. If we refuse a tech or unit, nothing happen-similar to ruins, if we refuse an advanced tribe, it becomes a barbarian city. That way, we can 'clear' the huts to avoid enemy civ using them.
Alternatively, we can choose to destroy the hut, which is equally effective.
Can we refuse something offered by the huts? Very often, huts give you unwanted tech that slows down monarchy(in early game) or unwanted cities that are easy prey to enemy(in late game). But if you leave them alone, you find that enemy civ comes and grabs a legion to blackmail you, or gets a horde of barbarians that endanger your civ.
The remedy is that we can have the option to refuse something offered by the hut. If we refuse a tech or unit, nothing happen-similar to ruins, if we refuse an advanced tribe, it becomes a barbarian city. That way, we can 'clear' the huts to avoid enemy civ using them.
Alternatively, we can choose to destroy the hut, which is equally effective.
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