Like Bongo, I use cities as colonies, unless there's great mountain range with a resource that simply cannot be settled.
But it's a shame that a game feature is so close to totally useless as colonies are.
My suggestion to fix it, is the following:
*Give colonies a cultural influence as a zero-culture city. (although even a new zero-culture city two hexes away should "steal" the middle square).
*A colony with military units will never be assimilated by another civ's cultural influence, but an empty colony will be assimilated as today.
*You should be able to build harbour/airport in colonies, by spending a worker.
Now, colonies would actually be useful, but still not great.
But it's a shame that a game feature is so close to totally useless as colonies are.
My suggestion to fix it, is the following:
*Give colonies a cultural influence as a zero-culture city. (although even a new zero-culture city two hexes away should "steal" the middle square).
*A colony with military units will never be assimilated by another civ's cultural influence, but an empty colony will be assimilated as today.
*You should be able to build harbour/airport in colonies, by spending a worker.
Now, colonies would actually be useful, but still not great.
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