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Refugees, Immigrants, Governments

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  • #16
    ooooooooooo.....who's gonna stop me, France? Besides, never underestimate the power of realpolitik , especially if you cut a deal with a country bordering the one you're in the process of destroying.

    ------------------
    "People should know when they're conquered."

    "Would you Quintis? Would I?"

    "Soylant Green is people. PPPeeeoooppllleee!"
    Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevada, defiant and enduring.

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    • #17
      Great idea! Although how about the refugee unit being a land/sea unit allowing it to travel to a nearby country or city reflecting the historical Old World to New World emigration.

      ------------------
      Sulla-The last dictator of Rome before Caesar. He changed Rome and Rome sure as hell changed him.
      Sulla-The last dictator of Rome before Caesar. He changed Rome and Rome sure as hell changed him.

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      • #18
        I concur, if refugees are included then they need to have the ability to travel by boat to other islands - not just wonder around the same island where their home city is/was located.

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        • #19
          The game should take in consideration the ethnic minorities as a current event of the game. We should have as example that happens with the Kurds, Basque and Gypsy, the existent problems for all American continent with the subject of the native ones . For instance the gypsies are people without territories but that could settle down in the civilizations as it happened mainly in Romania. No matter how problematic those subjects are they should be considered, could the game ask for instance: what you want that is done with the inhabitants of this city (ou area-province)? Segregate them? Did I banish them? To exile them inside of the empire? Make them slaves? To kill some as punishment ( form that would cart hereafter in conquered resentments us remaining) for who to riot against your new masters? Can to join them to the império (as the time and the treatment of the empire to them become part of the civilization)? Another topic would be to treat the case of the migrations internal (forced as it happened followed, or spontaneous the search of better conditions), emigrations and immigrations. The immigrants could enter in the civilization becoming it leaves of the empire assimilated as it really happens with the immigrants. Often some immigrants could announce request of political asylum in case the civilization has immigration control or borders closed. You could accept them, to give them shelters temporary or to also extradite them this option available in illegal immigrants' case, to accept them or to order them although as it really happens

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          • #20
            The player could also opt for your political tendencies as which he finds of the minorities, which your right option, left or centro(em democracies, and as this it would affect the economy and happiness of the people), what to do with refugees that ask for shelter in our border, or nomadic people that cross our lands, what to do with the separatist of the north that unsatisfied ...Poderiam are revealed to have options of formation of unifications as for instance the austro-Hungarian Empire, United Kingdom, or monarchies that unite two people in a nation as in Spain and in Belgium, that would appear when a nation wins a war or it conquers the other, the winner side he/she can enclose the lands, to destroy the civilization or to unify on your domain... .mas these would be more fragile governments because they would have two or more nations on a government, what would help this situation he/she would be the regional governments with more autonomies for the subdued groups...

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