Many of my fears about how Civ III is going to turn out have been laid to rest, thanks to the Firaxis site. Apart from a few cosmetic details, the only worry I have left is about how the governments system in Civ III is going to work.
I have just been reading a few of the threads in the 'Governments' section in Darkcloud's Related Threads page. It surprised me how few threads relating to government discussion made it through to be catalogued there. So I hope the good people of Apolyton won't mind me throwing open the Pandora's box of this issue again.
I think the government types of Despotism, Monarchy and Republic are well represented in Civ II. I have grumbles about the others, though: Communism, Fundamentalism and Democracy.
-Communism: There SHOULD be massive corruption under this government, although there should be means and ways of dealing with it. Also, I think a player choosing Communism as a government form should get various industrial bonuses.
-Fundamentalism: No way could a fundamentalist state produce so much capital. Even a communist state, whose 'god' is industrial productivity should be economically better off than a fundamentalist state. I cannot think of many pros that a fundamentalism could enjoy...military bonuses, perhaps? This is one for those who like religious discussions, I feel.
-Democracy: This should remain the best choice for science. However, I think there should be some representation of government de-centralisation (I know that particular topic has been flogged to death). Plus democracies should be subject to corruption.
Of course, there is the possibility of Alpha-Centauri style social engineering.
Take this example, this gave me food for thought: On Nov 24th, 2000. Christantine the Great wrote:
(The 'number' for the page where this thread can be found, is: 001909)
Now, I think that these 'Values' could be determined by the player's civ population, and be something that is out of his/her control. It would be a factor that the player would have to respond to.
For instance: The population demands greater religious freedom, greater economic freedoms, freedom from oppression in the workplace, etc.
Right, I've said enough. There's enough here to go on, and I hope this thread starter is open-ended enough to get some healthy discussion going. The government system is the one meaty issue that Firaxis haven't finalised yet, and it would be nice to think that we could still make a difference
I have just been reading a few of the threads in the 'Governments' section in Darkcloud's Related Threads page. It surprised me how few threads relating to government discussion made it through to be catalogued there. So I hope the good people of Apolyton won't mind me throwing open the Pandora's box of this issue again.
I think the government types of Despotism, Monarchy and Republic are well represented in Civ II. I have grumbles about the others, though: Communism, Fundamentalism and Democracy.
-Communism: There SHOULD be massive corruption under this government, although there should be means and ways of dealing with it. Also, I think a player choosing Communism as a government form should get various industrial bonuses.
-Fundamentalism: No way could a fundamentalist state produce so much capital. Even a communist state, whose 'god' is industrial productivity should be economically better off than a fundamentalist state. I cannot think of many pros that a fundamentalism could enjoy...military bonuses, perhaps? This is one for those who like religious discussions, I feel.
-Democracy: This should remain the best choice for science. However, I think there should be some representation of government de-centralisation (I know that particular topic has been flogged to death). Plus democracies should be subject to corruption.
Of course, there is the possibility of Alpha-Centauri style social engineering.
Take this example, this gave me food for thought: On Nov 24th, 2000. Christantine the Great wrote:
quote: Governments: Start: Tribal | Despotism | Monarchy | Republic | Democracy | Theocracy | Dictatorship Economy: Start: Simple | Feudalism | Capitalism | Communism | Eco-Friendly Values: I would think that "Values" would translate into "Religion" which is a very hot topic around here. Be careful! |
Now, I think that these 'Values' could be determined by the player's civ population, and be something that is out of his/her control. It would be a factor that the player would have to respond to.
For instance: The population demands greater religious freedom, greater economic freedoms, freedom from oppression in the workplace, etc.
Right, I've said enough. There's enough here to go on, and I hope this thread starter is open-ended enough to get some healthy discussion going. The government system is the one meaty issue that Firaxis haven't finalised yet, and it would be nice to think that we could still make a difference
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