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  • #46
    quote:

    Originally posted by Dan Magaha FIRAXIS on 03-01-2001 12:00 PM
    The advisors are pre-rendered and run fine on the most ancient, feeble systems we have in the office.

    Dan
    Firaxis Games, Inc.




    Dan, rest assured that I have a much more feeble system (and Civ's the only game I play, so there'll be no upgrade since my Pentium 200 MMX/64MB suffices for writing emails and papers.) What's the hope of my computer handling the game???
    'We note that your primitive civil-^
    ization has not even discovered^
    $RPLC1. Do you care^
    to exchange knowledge with us?'^
    _'No, we do not need $RPLC1.'^
    _'OK, let's exchange knowledge.'

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    • #47
      Am I the only one to who have noticed the pimple/birthmark that is situated in the same place on both Elizabeth's and Mao's faces?
      I wonder if all leaders will have a birthmark there (Abe could have one behind his beard)?


      [This message has been edited by Henrik (edited March 03, 2001).]
      No Fighting here, this is the war room!

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      • #48
        I enjoyed the random disasters that Civ I had and I hope they are brought back in Civ III. I remember those fun moments when an occasional earthquake would destroy my city walls just before it was going to be attacked!

        However, can the "cure" for disasters be made a little more reasonable? How the blazes does a temple stop a volcano anyway? Some of the other ones seemed a bit absurd as well. Many of the disasters should not have a "cure" for it at all. If it happens, you're simply out of luck. And in cases where there is a "cure", maybe it can reduce the effects of the disaster instead of eliminating it entirely.

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        • #49
          Henrik, you might be on to something here...the birthmark could possibly be the trademark of the artist...or could just be coincidence. We'll know for sure after we see all of the leaders

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          • #50
            Oh, and by the way...Firaxis: Cool update!!

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            • #51
              Ah! But look just above the upper left corner of Abe's lip. A little mole/birthmarky thing! I noticed this too.

              Civilization III: Mole to Power

              Joe

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              • #52
                Drool? I'm positively salivating!!

                The diplomacy model is brilliant, and just a tad lighthearted, which is what it should be. If they don't look angry enough at the extreme, just make their faces a bit red to get the seething look right. Of course, for someone like Hitler, his "happy" face should be more ridiculous than happy, and certainly in an insane kinda way! The "angry" face should be positively menacing, though.

                As for the graphics, just ask yourself - "if the game itself was changed, but the same engine was used as in Civ2, would you fork out 50 bucks for it??" Better still, if you don't care for graphics, why not play it in code! I don't think you would find anyone to play against

                Oh, and please oh please include BUILD QUEUES!!! However, the city mayor sounds promising, although it better be better than the auto-queues in Civ2

                Oh, and as for natural disasters, i asked the Civ3 team already. They didn't answer the question, though. Maybe next month? IMHO, they won't have it in, which is a pity, because i have the whole model already in my head!
                [This message has been edited by Lung (edited March 04, 2001).]

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                • #53
                  The inclusion of the leaders screen is a definite plus! And Dan said it right. The original civ did score points for having the light-hearted element.

                  If that random disaster thing can be included, it'd be nice.

                  ------------------
                  phoenixcager of the Civgaming Network.
                  Visit the CGN forums.

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