Announcement

Collapse
No announcement yet.

Idea for the future: Home ground

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Idea for the future: Home ground

    Another idea that would be simpler to implement, and add a lot of flavor to the game.

    Some units - let's say veteran foot units - should gain a "home ground" terrain if they spend long time in that terrain within your borders. They could get movement, vision, combat and healing bonuses in that terrain.

    This way, you could have special mountain, jungle and desert units if you have somewhere to train them. You could even have troops trained for city combat.
    The difference between industrial society and information society:
    In an industrial society you take a shower when you have come home from work.
    In an information society you take a shower before leaving for work.

  • #2
    not bad, in a way, i could see how that would be justified. Troops do get to know terrain and stuff like that...
    I use Posturepedic mattresses for a lifetime of temporary relief.

    Comment


    • #3
      That's how I would like to see FOG be executed. The longer a units sits in a tile, the more it knows about it's surroundings.(maybe even get a defesive bonus on that tile(after X turns), on top of fortification.
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

      Comment


      • #4
        Well, units already get healing bonuses and transportation bonuses in home or unclaimed territory... and vision is already assured in your cultural borders.
        Lime roots and treachery!
        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

        Comment


        • #5
          maybe it's like how the Mongol horseman/knight can travel mountains just fine. they know the terrain and can travel it easier, without roads/railroads
          I use Posturepedic mattresses for a lifetime of temporary relief.

          Comment


          • #6
            I agree with cyclotron that this has already been implemented, and in an elegant* way.

            *Not involving a lot of detail, no problem for either the AI or the player to keep track of, and also handles other aspects as well. That is: elegant.

            Comment


            • #7
              True,

              I merely ment it as a 'personal view/hope/wish/opinion' kind of thing.
              Where if two armies met in the field you wouldn't be able to know the excact details of all units involved. Rather that would become more clear as turns pass.

              I surely don't disagree with Civ3 design on keeping things 'simple' so that the AI can handle it.
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

              Comment


              • #8
                "Rather that would become more clear as turns pass."

                unfortunately only works, it seems, when in cities
                I use Posturepedic mattresses for a lifetime of temporary relief.

                Comment


                • #9
                  I want the home ground skill to be terrain-specific, not just generally favouring the defender.

                  If there is a lot of desert between you and your enemy, you could put out some of your troops in the desert inside our borders to give them special desert training. If you have no desert, bad for you.
                  The difference between industrial society and information society:
                  In an industrial society you take a shower when you have come home from work.
                  In an information society you take a shower before leaving for work.

                  Comment


                  • #10
                    Agreed. There are some types of terrain that are so hostile that troops not trained or equipped for them will face serious trouble. Deserts, tundra and jungles should all have negative effect on your non-specialist troops, like removing one health-point each turn you spent in such terrain.
                    Don't eat the yellow snow.

                    Comment


                    • #11
                      I think Civ3 should differentiate between mobile and infanatry units. Mobile units should be at a disadvantage when attacking, say, forests, mountains or cities. Infantry units should get a bonus since in real life it's the grunts to slog through the towns, not the tanks. This could also reduce the amount of bombardment necesary to subjugate a city which I think is waaaay too much.
                      A true ally stabs you in the front.

                      Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                      Comment


                      • #12
                        raguil, a good way to do a lot of that is to flag vehicles as "wheeled" in the editor. I believe that with this flag they are unable to cross mountains or jungles without a road (chariots, for example, and catapults, have the wheeled flag).
                        Lime roots and treachery!
                        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

                        Comment


                        • #13
                          Re: Idea for the future: Home ground

                          Originally posted by Optimizer
                          Some units - let's say veteran foot units - should gain a "home ground" terrain if they spend long time in that terrain within your borders. They could get movement, vision, combat and healing bonuses in that terrain.

                          This way, you could have special mountain, jungle and desert units if you have somewhere to train them. You could even have troops trained for city combat.
                          Question: how long does a unit have to stay in a particular type of terrain in order for it to get the required training?

                          Would 10 years suffice? That'll be one turn then (in the earlier stages of the game)
                          Do not be too proud of this technological terror you've constructed...

                          Comment


                          • #14
                            The way unit promotion works today is a good example of how it could be done. Units built in cities with a lot of tundra(maybe 25%) in it radius can be flagged with 'polar', and units that wins combat on tundra can also be promoted to 'polar'. Same goes for other types of hostile terrain.
                            Don't eat the yellow snow.

                            Comment


                            • #15
                              I would say that every unit (where it is relevant) should have four types; desert, mountain, winter and general. You would pay gold in a city to change the orientation of a unit (paying for the training, it woud be like an upgrade) thus you could change your desert troopers to winter troopers when you invade a cold nation, then change them back when the enemy is no more.
                              "The DPRK is still in a state of war with the U.S. It's called a black out." - Che explaining why orbital nightime pictures of NK show few lights. Seriously.

                              Comment

                              Working...
                              X