Warning: Undefined array key "birthday" in phar://.../vb/vb.phar/api/notice.php on line 1
Idea for the future: Unit attrition -
Apolyton Civilization Site
The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
especially when its hot, because then the tanks sometimes leave treadmarks down the street, which means they must tear the whole thing up... because Wisconsin is full of smart people...
Apparently you really don't like Wisconsin. That's ok, I don't like Maryland, either.
I think that if attrition were to be put into Civ 3, then the units would need more hit points, since there are only 4 for a veteran, attrition would have significant effect.
Apparently you really don't like Wisconsin. That's ok, I don't like Maryland, either.
I think that if attrition were to be put into Civ 3, then the units would need more hit points, since there are only 4 for a veteran, attrition would have significant effect.
Or maybe there could be three "troop qualificatives":
- Number of troops
- Permanent quality of troops (elite, veteran...)
- Temporary effects on troops (moral, attrition...)
THIS would make some sense when we're talking about troops! Alot more than horses that lose 4/5 of their men and then resurrects out of no where at cost = 0.
Well there would not be these points, so healing cost would simply be the cost to build an army, as in other games where you buy bunch of units in an army. In some way, it would be like buying units by bunch of 4 divisions of a hundred let's say (stacked by 100 units or so...). You lose then, they don't revive but you can send some refresh. As in reality...
Attrition from lack of supply should be fractions of strength. Have a "experience" bar (vet, elite etc) and also a "supply" bar. Both of these would factor in when in combat. Also, diffrent technologies would affect supply in different ways - ancient armies are more damaging to terrain due to their foraging, modern armies have ration kits, so they don't damage farms but require a supply line.
The advance of Logistics would increase strength, but you must have a Supply Depot within a certain number of squares of the unit or begin losing Strength due to the troops being poorly supplied.
One OS to rule them all, One OS to find them,
One OS to bring them all and in the darkness bind them.
It's exactly like I said. I would propose, instead of just repeating again and again as threads do, to to build something coherent. Maybe by starting from the little post I wrote (I think it would work with these "troop qualificatives"):
Or maybe there could be three "troop qualificatives":
- Number of troops
- Permanent quality of troops (elite, veteran...)
- Temporary effects on troops (moral, attrition...)
THIS would make some sense when we're talking about troops! Alot more than horses that lose 4/5 of their men and then resurrects out of no where at cost = 0.
Also, don't be shy to say a word on the thread I've started (For a coherent colony system), it's another thing I really see as incoherent and that should be better in Civ.
It's been floating around the Internet for a while. The complete "version":
"Three OS's from corporate-kings in their towers of glass,
Seven from valley-lords where orchards used to grow,
Nine from dotcoms doomed to die,
One from the Dark Lord on his dark throne
In the Land of Redmond where the Shadows lie.
One OS to rule them all, One OS to find them,
One OS to bring them all and in the darkness bind them,
In the Land of Redmond where the Shadows lie."
First time I read it, I thought it was absolutely brilliant.
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno. Supercitzen Pekka
Back to topic:
Unit attrition could be decreased by technology advances like Navigation and Medicine, or by Home Ground Training.
Moderators, could you please move this thread to the Civ General/Future forum?
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
Originally posted by Optimizer
Back to topic:
Unit attrition could be decreased by technology advances like Navigation and Medicine, or by Home Ground Training.
Moderators, could you please move this thread to the Civ General/Future forum?
I agree it could be moved to the Future forum. Didn't knew its existence when I started this...
Originally posted by Trifna
Didn't knew its existence when I started this...
That's simply because the forum started a few days ago.
Last edited by Optimizer; January 19, 2003, 06:33.
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
Thanks for the point. I changed "years" to "days".
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
Comment