I've missed the concept of unit attrition in Civ games*, but one can hope for it to come up in an expansion pack, in a clone or in Civ 4.
It could be integrated very simply into the Civ 3 rules.
Each turn there is a risk - depending on terrain - that a unit outside your borders loses one hit point. Some techs and wonders decreases the risk of attrition.
This would add both realism and strategic depth.
*) The Helicopter in Civ 2 is the only unit that suffers attrition.
It could be integrated very simply into the Civ 3 rules.
Each turn there is a risk - depending on terrain - that a unit outside your borders loses one hit point. Some techs and wonders decreases the risk of attrition.
This would add both realism and strategic depth.
*) The Helicopter in Civ 2 is the only unit that suffers attrition.
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