The diplomatic units in civ2 can do the following things:
1.)Bribe unit
2.)Bribe city
3.)Establish embassy
4.)Steal tech
5.)Investigate city
6.)Poison city
7.)Sabotage
Because it never fails any mission except 7, it becomes excessively powerful and creates ridiculous strategies, such as bribing the world in fundamentalism. Curtailing the power of the unit is desired. I proposed the following change:
2.)Bribe city
Dip/spy can only bribe cities in disorder, or cities previously belong to you, and the rate of sucess is less than 100%
4.)Steal tech
The rate of sucess should be 50% only. Once failed, the city cannot be targeted for 2nd round of espionage.
6.)Poison city
The rate of sucess should be 50% only. A city can only be poisoned once per turn.
7.)Sabotage
The rate of sucess should be 50% only. A city can only be sabotaged once per turn.
New function
8.)Steal map
Dip/spy can attempt to steal map from other civ. One attempt per city only.
The rate of success should be 50%
1.)Bribe unit
2.)Bribe city
3.)Establish embassy
4.)Steal tech
5.)Investigate city
6.)Poison city
7.)Sabotage
Because it never fails any mission except 7, it becomes excessively powerful and creates ridiculous strategies, such as bribing the world in fundamentalism. Curtailing the power of the unit is desired. I proposed the following change:
2.)Bribe city
Dip/spy can only bribe cities in disorder, or cities previously belong to you, and the rate of sucess is less than 100%
4.)Steal tech
The rate of sucess should be 50% only. Once failed, the city cannot be targeted for 2nd round of espionage.
6.)Poison city
The rate of sucess should be 50% only. A city can only be poisoned once per turn.
7.)Sabotage
The rate of sucess should be 50% only. A city can only be sabotaged once per turn.
New function
8.)Steal map
Dip/spy can attempt to steal map from other civ. One attempt per city only.
The rate of success should be 50%
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