I know this is far too late to actually have an impact on the development of CivIII, but I would like to see units which vary not just by technology, but also by the Civ which produced it.
For example, you could have a Eruopean stlye 'theme' of units, which would affect mostly the appearence of the units, and to a limited extent, the type of units available.
Also, you'd get a Arabic, Asian, African, Indian, Native American(North and South too?), Steppes( Mongols and perhaps Chinese) and a few barbarian 'themes'.
These themes would be VERY different in appearance at the start of the game, 'Europeans' fighting 'Native American' would look really interesting....
As the game progresses, more technological units would begin to converge onto a single, Utility oriented look. No bones and feathers for decoration, just combat fatigues...
By the Genetic age (sorry a CTP reference....) teh units would be more or less identical, although perhaps with different colored camoflage for desert cultures and Northern cultures....
The appearence of theses 'themes' shopuld be based on historical things as much as possible.
e.g. Europeans would look like, say, Celtic warriors, Pikemen, Muscateers etc.
Not much of a difference in the Renaisence units onwards for the European theme, although the early units would be quite different, with there defensive units looking like more Norhtern European rather than (Greek/Phonecian) Phalanxes. Their offensive infantry would be knights on foot, not Samurai.
For more unusual 'themes', and those which were dissolved into the Western European forms in OUR history, some imagination would be needed. For example the Native American warriors and cavalry would be historical, but what would a Native American Muscateer look like, if they had invented gunpowder themselves, and not been conquered???? Pretty cool I'd say, getting practical and uniformed, but still decorated with feathers and fetishes (as in spirit items, not kinky leather boots, although that would make a good 'modded' theme all by itself ....)
Anyway that's more or less it, although....
Which theme each civ prouduces would be dependant on:
a) the Civ name
b) Lattitude of Civ's origin, so you wouldn't get African style units attacking you from the poles... This might imply some lattitude based restriction on a Civ's starting locations....
Pingu:
For example, you could have a Eruopean stlye 'theme' of units, which would affect mostly the appearence of the units, and to a limited extent, the type of units available.
Also, you'd get a Arabic, Asian, African, Indian, Native American(North and South too?), Steppes( Mongols and perhaps Chinese) and a few barbarian 'themes'.
These themes would be VERY different in appearance at the start of the game, 'Europeans' fighting 'Native American' would look really interesting....
As the game progresses, more technological units would begin to converge onto a single, Utility oriented look. No bones and feathers for decoration, just combat fatigues...
By the Genetic age (sorry a CTP reference....) teh units would be more or less identical, although perhaps with different colored camoflage for desert cultures and Northern cultures....
The appearence of theses 'themes' shopuld be based on historical things as much as possible.
e.g. Europeans would look like, say, Celtic warriors, Pikemen, Muscateers etc.
Not much of a difference in the Renaisence units onwards for the European theme, although the early units would be quite different, with there defensive units looking like more Norhtern European rather than (Greek/Phonecian) Phalanxes. Their offensive infantry would be knights on foot, not Samurai.
For more unusual 'themes', and those which were dissolved into the Western European forms in OUR history, some imagination would be needed. For example the Native American warriors and cavalry would be historical, but what would a Native American Muscateer look like, if they had invented gunpowder themselves, and not been conquered???? Pretty cool I'd say, getting practical and uniformed, but still decorated with feathers and fetishes (as in spirit items, not kinky leather boots, although that would make a good 'modded' theme all by itself ....)
Anyway that's more or less it, although....
Which theme each civ prouduces would be dependant on:
a) the Civ name
b) Lattitude of Civ's origin, so you wouldn't get African style units attacking you from the poles... This might imply some lattitude based restriction on a Civ's starting locations....
Pingu:
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