I'm free!
Somebody bought my old version of CTP2 at the consignment store - FINALLY - for about half the money I spent originally.
But what about CivIII? I'm willing to bet that this release will be pretty much the same game as CivII - just with better graphics and a few more options.
Hopefully I'm wrong. Sid Meier himself said that not much is new in the gaming genre these days. If I could direct CivIII it would be very different from CivII, but still a lot of fun. Ideas are:
- Real 3D images. Everything from a spinning globe to swelling oceans and phases of the moon. You should be able to feel like the dirt of your empire is being broken into productive fields of grain. There should be sand in your teeth after you build your first city. Rome wasn't build in a day, and neither should a city in CivIII.
- The ability to greatly slow the time scale and enjoy a few hours in a great era of your empire. The whole focus of the game could change. For example, the building of an intricate, highly customized wonder, or the establishment of lucrative trade-routes through the northern fjords of your coastline. Imagine slowing the timescale and embarking on your own 'Lewis and Clark Expedition!" This sort of 'time dialation' would work well for single-player games... by the way, there is a well-intentioned sequel to Sid Meier's "Pirates!" : http://www.dailyradar.com/reviews/game_review_1221.html Too bad Sid Himself didn't do it.
- Multiplayer options would be more like the Massively-Multiplayer games that are now being made. Take Microforte's Citizen Zero for instance. http://www.microforte.com.au/bigworld/
- Lots of companies are experimenting with combinations of 1st-person and 3rd-person perspectives. The advantages are a new sense of realism and teamwork. Check out Project Eden, by Eidos Interactive http://www.eidosinteractive.com/games/info.html?gmid=84
- An immersive soundtrack that changes with changing events. The random list of ten songs is circa-CivII.
None of the above is impossible - it's already happening in the gaming world! Firaxis said that this was a big project, so you know that there should be enough dollars to usher in a new classic.
The alternative is just another game that has city icons on a isometric map. It's getting old and the rest of the world is passing TBS by. I don't care if CivIII takes another 4 years. If it sucks, I won't buy it at any time.
[This message has been edited by Slingshot (edited February 23, 2001).]
Somebody bought my old version of CTP2 at the consignment store - FINALLY - for about half the money I spent originally.
But what about CivIII? I'm willing to bet that this release will be pretty much the same game as CivII - just with better graphics and a few more options.
Hopefully I'm wrong. Sid Meier himself said that not much is new in the gaming genre these days. If I could direct CivIII it would be very different from CivII, but still a lot of fun. Ideas are:
- Real 3D images. Everything from a spinning globe to swelling oceans and phases of the moon. You should be able to feel like the dirt of your empire is being broken into productive fields of grain. There should be sand in your teeth after you build your first city. Rome wasn't build in a day, and neither should a city in CivIII.
- The ability to greatly slow the time scale and enjoy a few hours in a great era of your empire. The whole focus of the game could change. For example, the building of an intricate, highly customized wonder, or the establishment of lucrative trade-routes through the northern fjords of your coastline. Imagine slowing the timescale and embarking on your own 'Lewis and Clark Expedition!" This sort of 'time dialation' would work well for single-player games... by the way, there is a well-intentioned sequel to Sid Meier's "Pirates!" : http://www.dailyradar.com/reviews/game_review_1221.html Too bad Sid Himself didn't do it.
- Multiplayer options would be more like the Massively-Multiplayer games that are now being made. Take Microforte's Citizen Zero for instance. http://www.microforte.com.au/bigworld/
- Lots of companies are experimenting with combinations of 1st-person and 3rd-person perspectives. The advantages are a new sense of realism and teamwork. Check out Project Eden, by Eidos Interactive http://www.eidosinteractive.com/games/info.html?gmid=84
- An immersive soundtrack that changes with changing events. The random list of ten songs is circa-CivII.
None of the above is impossible - it's already happening in the gaming world! Firaxis said that this was a big project, so you know that there should be enough dollars to usher in a new classic.
The alternative is just another game that has city icons on a isometric map. It's getting old and the rest of the world is passing TBS by. I don't care if CivIII takes another 4 years. If it sucks, I won't buy it at any time.
[This message has been edited by Slingshot (edited February 23, 2001).]
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