I signed an MPP and RoP with Japan because I needed to offset the Aztec agression (they, along with Egypt, had just destroyed China), but I had to build 2 settlers quickly because the Japanese tried to steal my oil and gems! They sent settlers near my colonies!!!!! Hey Firaxis, is it possible you could make settling within 2 squares of an allies colonies a valid reason to break that contract, and possibly declare war?!?!? This is THEFT after all!!!!! Or at the VERY least, be able to kick them out?!!?
Announcement
Collapse
No announcement yet.
To the AI, RoP = Resource Grab
Collapse
X
-
Originally posted by bobbo008
then what's the point of colonies in the first place? easier/cheaper? maybe you should be able to get your worker back, too... hmm...might work...
Comment
-
mountains may be the only method depending on terrain... some protection would be nice, however... getting the worker back would be really nice, because i hate "using up" workers. Same thing with radar towers and watch towers (i think they're called that), too. I dont think they should just be "absorbed"I use Posturepedic mattresses for a lifetime of temporary relief.
Comment
-
The colony "feature" has been well-documented on here as seriously wanting.
If I were Firaxis, here's how I'd fix it:
1. Colonies create a one-tile cultural border that cannot expand. Similarly, a rival city cannot overtake it.
2. Rival cultural borders can surround a colony that already exists. If a rival wants the resource in the colony, they must attack it. You're free to defend your colonies with as much firepower as you like. Perhaps fortresses should be allowed to share a square with a colony.
3. If your colony is completely surrounded by a rival civ's cultural borders, you cannot have access to the resource without roads (obviously) and a ROP agreement. Without a ROP, you can still trade the resource to the rival civ surrounding it if they have a road connected to it.
Similar rules should apply for airfields, radar towers, and sentry towers. Perhaps a similar naval base improvement should also be considered. This would allow you to build a base of operations in faraway lands without needing a city or running the risk of culture-flipping.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
Comment
-
I'd like to add/change that...
there should be some method to taking it over peacefully, like if their culture surrounds it totally they should get it, IMO... or maybe you both "share" it somehow? maybe one could "demand" it if they're closer to it? anyways, most people want it changed.I use Posturepedic mattresses for a lifetime of temporary relief.
Comment
-
Originally posted by bobbo008
I'd like to add/change that...
there should be some method to taking it over peacefully, like if their culture surrounds it totally they should get it, IMO... or maybe you both "share" it somehow? maybe one could "demand" it if they're closer to it? anyways, most people want it changed.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
Comment
-
nya ha! relevant posting!
just having a permenant square that can never be taken peacefully by the enemy seems odd... with an airfield possibility, could be deadly in the middle of enemy territory in war time or peace time positioning...I use Posturepedic mattresses for a lifetime of temporary relief.
Comment
-
Originally posted by bobbo008
nya ha! relevant posting!
just having a permenant square that can never be taken peacefully by the enemy seems odd... with an airfield possibility, could be deadly in the middle of enemy territory in war time or peace time positioning...
As for resources, I know that US-owned companies own oilfields all over the globe, so having a colony in the midst of foreign territory really isn't at all unreasonable.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
Comment
-
but...we're talking about a little square that you have absolute square over, without the conscent (spelling?) of whoever owns the surrounding territory. west berlin was agreed upon, though, too. but you are right that it not totally out of the question...
what if you owned the square and kept nuking it, however? damaging surrounding enemy improvements, units, and polluting it? anyone know if its considered war if you nuke next to enemy territory or units in your/uncontrolled territory?I use Posturepedic mattresses for a lifetime of temporary relief.
Comment
-
Perhaps fortresses should be allowed to share a square with a colony.
You can do that already.
I build colonies in areas that cities would be impractical or impossible - ie tundra and mountains. I just hate it that the AI casually waltzes in and grabs it (oh was this yours? So soorrryy!!) You should be able to say "Get out of here" just like they have entered your borders.One OS to rule them all, One OS to find them,
One OS to bring them all and in the darkness bind them.
Comment
-
"To the AI, RoP = Resource Grab"
The ROP/MPP almost certainly have nothing to do with it. The AI expands, like a human player, to places with resources it needs.
Colonies are probably misnamed. "Mining Camp" or "Trading Post" would probably be closer to what they represent. By definition, they're outside your border and fair game for the AI to absorb by building a city. You can do the same to them. Other than situations mentioned already (mountains, safely surrounded by my cities) I build them only rarely and then rush to build a city near them ASAP.
I think sometimes when we take an action in the game such as signing an ROP, and the AI does something immediately after that. such as building a city near our colony, we see a cause and effect relationship that doesn't exist."Illegitimi non carborundum"
Comment
-
I'm with WillBill & some others on this. It doesn't bother me. I also do it to back to the AI, among other border/theft tactics.
If you want to *own* the land then build a settler, period. Otherwise you do NOT own it simply because it is "nearby" & someone is working the land.
Comment
Comment