I would love to have this command available in a Civ game. It takes forever, on some larger civs, to move all your units around on the railroads. And you certainly can't rely on the Goto command to take the train.
This may not be as hard to implement as it sounds. What would be needed is for the computer to keep a list of cities that have been joined by railroads, merging them as necessary. Breaks/special breaks in the list would also be needed in case of pillaging railroads, enemy units on the line, or enemy units invoking ZOC. So more than just a simple list of connected cities would be needed, more like a set of hyperlinks. Once this is done, the command could check to see if the two cities/points were connected at the moment. It wouldn't need to show the unit moving all the way there. There could just be a graphic of a train leaving and a train arriving, all the movement points of the unit still intact.
This may not be as hard to implement as it sounds. What would be needed is for the computer to keep a list of cities that have been joined by railroads, merging them as necessary. Breaks/special breaks in the list would also be needed in case of pillaging railroads, enemy units on the line, or enemy units invoking ZOC. So more than just a simple list of connected cities would be needed, more like a set of hyperlinks. Once this is done, the command could check to see if the two cities/points were connected at the moment. It wouldn't need to show the unit moving all the way there. There could just be a graphic of a train leaving and a train arriving, all the movement points of the unit still intact.
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