quote: Sunday Mourning Controller The People's Moderator PA, USA Oct 2000 posted 09 February 2001 16:25 ------------------------------------------------ Civ games have always focused on having a city with farms and mining which would help the city to grow. Many people disagreed with this, as cities import their food from other places, and most cities do not have nearby mining... I propose that we keep the system of squares in a city radius, but we bring in a new tile - "citylimits" and "suburbs" Here is the current design... (F=farm, M=mine, C=city) _FFF FFMFM MFCFF FFFMF _MMF Here is what I am proposing... (F=farm, M=mine, C=city, S=suburb, L=city limits) _MMF FSLSS SLCLS SSLSF _SFF Cities can grow in a "plus" (with city limits) after reaching a certain population. Old farms can be replaced by city limits, and further away from the city - suburbs... Suburbs - 1/9 the population of the city City Limits - 1/4 the population of the city So using the proposed model from above... If the city tile was home to 900,000 people, the 4 city limit tiles would add on another 900,000 {4(1/4X900,000) The suburbs would add an extra 900,000 people as well {9(1/9X900,000) The entire population of the ENTIRE CITY AREA as a whole would be... City+Limits+Suburbs = 900,000+900,000+900,000...a grand total of 2,700,000. ~~~~~~~~~~~~~~~~~~~~(shift in thinking) Ok. Now...how do feed these people?! Food. It comes from large areas of farming. Make sense? I thought so! Through this model, it should be possible to create cities based solely on farming and with the goal to market food! A farm tile with one worker designated to it should yield 100 units of food per turn. Each citizen should require 1 food unit per turn (though this can change with government) More workers = more crops. Same goes for mining. It should not be required that resources be used by the cities that they are nearest...instead...these cities can export the resources to other cities that will capitalize on them, increasing the speed at which things are produced. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Lets take America for an example... The major metropolis is in the North East, stretching from Boston to D.C. This area would be almost completely cities, city limits, and suburbs. The midwest however (the region between the Rocky Mts. and Mississippi River) would be the farming center. Here, cities could grow...but not to an overly high amount because farms and mining would be in the place of suburbs and even city limits. The midwestern cities, Kansas city for example, export their grain to places like Philadelphia and NYC to be consumed. Cities are fed, Farmers are paid. Everyone is happy. No farms? Your people starve! No mining towns? Slow production! No central urban areas? Your economy is punished! ~~~~~~~~~~~~~~~~~~~~~~~~~~ I wrote this very fast, so I know I left things out. Please comment IP: Logged ------------------------------------------------ assos Emigrant SH, Florida USA Feb 2001 posted 09 February 2001 17:59 I agree with you completely. The fact of the matter is no civilzation is jut based in the cities. A larger city unit would be much more realistic. The Northeastern megopolis is a perfect example. much more practical to judge a civ by the mass of the people then just simple cities. IP: Logged ------------------------------------------------ Sunday Mourning Controller The People's Moderator PA, USA Oct 2000 posted 09 February 2001 18:31 -------------------------------------------------------------------------------- yup. I especially get annoyed when every city you build essentially grows at the same rate, and you get a bunch of similarly sized cities...not realistic. This idea would definitely require a much larger map...but I hope Civ 3 has that anyway. It would definitely add character to your civ, and also increase the idea of trading between civs. If you are dependant on a rival civ for food, you won't go to war with them. |
Sunday Mourning = Me
Haven't been getting a whole bunch of responses at CGN...
any thoughts/additions/comments to this?
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