You know, so many people complained about the problem in CTP where a few pikemen in a good position could stomp an armor flat. I think the biggest error of CTP was the lack of firepower and hit point values that were so great in CivII. These values made for interesting and unpredictable units, increasing strategy: For example, a unit with a low attack but high firepower has a low chance of "hitting" the enemy, but if it does it causes massive damage. In CTP, You could jusst tally up the attack/defense values with the terrain bonuses and ahead of time tell who would win. Boring!
Keep hp and firepower in Civ 3!!
Keep hp and firepower in Civ 3!!
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