i have few ideas about combat, and i would like to share it with you:
1.combat system like "age of wonders"-when attacking a unit/city, all units within the tiles that surrounding the attacked unit/city, will be included in the fight.
*-my unit *
#-enemy city @ # *
@-enemy unit
suppose that an enemy city has 2 defender units in it and 1 unit outside in a tile that surrounds the city .
im attacking the city with 1 of my units.
the combat screen will show:
* * 2 of my units outside the city
@ @ @ 2 enemy units in the city+ the unit outside
2.attacking units from a back/side tile according to where they are facing/moving to, will give the attackers extra attack bonus.
3. allow bombing far more then the tile next to the attacked unit/city.
maybe those ideas have been discussed before in this forum, anyway i think that they can add lots of interest to the combat system.
1.combat system like "age of wonders"-when attacking a unit/city, all units within the tiles that surrounding the attacked unit/city, will be included in the fight.
*-my unit *
#-enemy city @ # *
@-enemy unit
suppose that an enemy city has 2 defender units in it and 1 unit outside in a tile that surrounds the city .
im attacking the city with 1 of my units.
the combat screen will show:
* * 2 of my units outside the city
@ @ @ 2 enemy units in the city+ the unit outside
2.attacking units from a back/side tile according to where they are facing/moving to, will give the attackers extra attack bonus.
3. allow bombing far more then the tile next to the attacked unit/city.
maybe those ideas have been discussed before in this forum, anyway i think that they can add lots of interest to the combat system.
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