In civ2 and ctp there's a rule that you cannot irrigate unless a water source is adjacent to the tile being improved, this is a very bad tradition of the civ series which really should be broken in civ3 because it is inconsistent, unnecessary, and hinders the AI.
1. If the body of water is "ocean", it is highly inconsistent because nobody irrigates with seawater. We are forced to accept that all water is freshwater lake, then we play a cylindrical map, and build wonders like Magellan's voyage. We colonize space with hydroponic farms all the while completely unaware of the giant underground aquifers with billions of gallons of water for anyone who wants to dig a well.
2. The rule is completely unnecessary because even if we are using a river as the source, we must understand that the scale of the map is such that only the largest rivers appear as such on the map. Most large rivers such as the Danube or Colorado have many hundreds of tributaries which wouldn't show up on the map, but would be available for use some distance from the main channel. In some places more, in some places less, in a few places not at all (such as the lower Nile); which is part of the difference between the generalized "grassland", "plains" and "desert". So what exactly IS an improved tile? Since it has a technological prerequisite, it must be improved tools and methods rather than canals and pipelines? Practices that can be applied *anywhere* that farming can be practiced, if the civ so evolves. They don't need to be adjacent to an ocean coast to use crop rotation methods and fertilizer.
3. Most importantly, the rule lowers the quality of gameplay because it hinders the construction of better AI which might be better able to adapt to different maps. Look at the behaivior of the AI in ctp: it will do reasonably well along coastlines, often bulding many nets, but doesn't have a clue about how to place cities to bring water long distance to a mining district. In part this is a problem with the pw system since there is no wandering engineer, but if the rule is taken out each city could just decide for itself when to improve land, with no need to wait on a random-walking artificial idiot.
This irrigation rule is a dumb legacy that I really hope is scrapped in civ3; it's overkill, please take these excuses to drop it and help write a better game engine.
1. If the body of water is "ocean", it is highly inconsistent because nobody irrigates with seawater. We are forced to accept that all water is freshwater lake, then we play a cylindrical map, and build wonders like Magellan's voyage. We colonize space with hydroponic farms all the while completely unaware of the giant underground aquifers with billions of gallons of water for anyone who wants to dig a well.
2. The rule is completely unnecessary because even if we are using a river as the source, we must understand that the scale of the map is such that only the largest rivers appear as such on the map. Most large rivers such as the Danube or Colorado have many hundreds of tributaries which wouldn't show up on the map, but would be available for use some distance from the main channel. In some places more, in some places less, in a few places not at all (such as the lower Nile); which is part of the difference between the generalized "grassland", "plains" and "desert". So what exactly IS an improved tile? Since it has a technological prerequisite, it must be improved tools and methods rather than canals and pipelines? Practices that can be applied *anywhere* that farming can be practiced, if the civ so evolves. They don't need to be adjacent to an ocean coast to use crop rotation methods and fertilizer.
3. Most importantly, the rule lowers the quality of gameplay because it hinders the construction of better AI which might be better able to adapt to different maps. Look at the behaivior of the AI in ctp: it will do reasonably well along coastlines, often bulding many nets, but doesn't have a clue about how to place cities to bring water long distance to a mining district. In part this is a problem with the pw system since there is no wandering engineer, but if the rule is taken out each city could just decide for itself when to improve land, with no need to wait on a random-walking artificial idiot.
This irrigation rule is a dumb legacy that I really hope is scrapped in civ3; it's overkill, please take these excuses to drop it and help write a better game engine.
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