I one forum Mr Fun wrote:
"3) Do not allow cities to grow beyond three square radius like Activision did. Four square radius I feel might be too much. If you want to increase it, increase from the present two square radius in Civilization II to three square radius."
I agree and would actually enjoy the city radius shrinking to what it was in Colonization (8 I believe). I always felt it strange that a standard Earth map could not easily support New York, Boston, Montreal, and Toronto. Or that in CTPII London overlapped with most of Western Europe.
Given most peoples' processor speed and the maps that can be realistically expected, a smaller city radius would make the game more historical and allow for small powerful nations (Netherlands, UK) and densely populated regions. I fail to see how this accuracy would come at the expense of fun.
Any Thoughts?
"3) Do not allow cities to grow beyond three square radius like Activision did. Four square radius I feel might be too much. If you want to increase it, increase from the present two square radius in Civilization II to three square radius."
I agree and would actually enjoy the city radius shrinking to what it was in Colonization (8 I believe). I always felt it strange that a standard Earth map could not easily support New York, Boston, Montreal, and Toronto. Or that in CTPII London overlapped with most of Western Europe.
Given most peoples' processor speed and the maps that can be realistically expected, a smaller city radius would make the game more historical and allow for small powerful nations (Netherlands, UK) and densely populated regions. I fail to see how this accuracy would come at the expense of fun.
Any Thoughts?
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