I think Madad makes a good point- if the game allows players to build a huge spaceship capable of traveling to another solar system in a few years, why does so little else occur in space?
The answer IMHO is not to add huge layers to the space portion of the game (spy/war sats, orbital space stations, high altitude combat aircraft, and maybe 1 or 2 orbital spacecraft capable of combat is all), but either to remove that victory condition or instead make the journey to Mars instead of Alpha Centauri. Since this should only take a 1-2 years to complete, the victory should be achieved when the spaceship is launched.
But, as always, the game should be customizable so that players who want space combat can get the level they desire. Others will want to remove it completely.
RE: future techs- perhaps future tech can be set to give the receiving civ some kind of bonus. FE, a 1% bonus to the major aspects of the game (food, mineral, and trade production, and Att/Def in combat) per future tech. That way it won't be a total waste for gameplay (who cares about points anymore?). In addition, they could have one or more random events occur down the future tech line: FE, a real cure for cancer (huge boost to happiness and/or growth), environmental sustainability (all pollution eliminated and boost to happiness), maybe the tech to build Utopia, like a Wonder (removes all negative modifiers of your current SE/govt, maybe a game victory). These would occur at random intervals down the FT line and may or may not occur in your game, starting at about FT #15. Give a reason to research FT w/o having to come up with stupid names for unknown techs.
The answer IMHO is not to add huge layers to the space portion of the game (spy/war sats, orbital space stations, high altitude combat aircraft, and maybe 1 or 2 orbital spacecraft capable of combat is all), but either to remove that victory condition or instead make the journey to Mars instead of Alpha Centauri. Since this should only take a 1-2 years to complete, the victory should be achieved when the spaceship is launched.
But, as always, the game should be customizable so that players who want space combat can get the level they desire. Others will want to remove it completely.
RE: future techs- perhaps future tech can be set to give the receiving civ some kind of bonus. FE, a 1% bonus to the major aspects of the game (food, mineral, and trade production, and Att/Def in combat) per future tech. That way it won't be a total waste for gameplay (who cares about points anymore?). In addition, they could have one or more random events occur down the future tech line: FE, a real cure for cancer (huge boost to happiness and/or growth), environmental sustainability (all pollution eliminated and boost to happiness), maybe the tech to build Utopia, like a Wonder (removes all negative modifiers of your current SE/govt, maybe a game victory). These would occur at random intervals down the FT line and may or may not occur in your game, starting at about FT #15. Give a reason to research FT w/o having to come up with stupid names for unknown techs.
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