I think that in civ2, happiness determined how often you got to add an item in the throne room ( all you veterans out there, am I right? what is the formula?). I really like the throne room in civ2 but I suggest a different way of doing it. You would devote a certain amount of ressources and people from your empire to build each item of the trone room in a similar way to building a city improvement. This would give the player more control over the throne room. it would be up to the player how much ressources to devote to improving the empire or to your personal glorification.
In Ancient History, in Ancient Egypt or Rome, the leader often devoted most of the empire's ressources to building glorious palaces and monuments sometimes even at the expense of the population. With the advent of democracies, people required their leaders to devote more ressources on them rather than fancy monuments. My idea would refelct this historical reality. There would be the trone room but there would also be monuments and palaces (hopefully visible on the main map) that the player could build for his/her own personal satisfaction. (they could also have the practical benefit of increasing patriotism/nationalism/loyalty) Your population would react positively or negatively depending on your government type. In democracies, your people would get angry if you spent too much time building fancy monuments to your own glory but not in authoritarian regimes.
The main advantage of this idea is too give the civ3 an even better atmosphere, help the player feel more like a leader, by allowing the player to devote resources to building monuments to his/her own glory that the player could admire.
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No permanent enemies, no permanent friends.
In Ancient History, in Ancient Egypt or Rome, the leader often devoted most of the empire's ressources to building glorious palaces and monuments sometimes even at the expense of the population. With the advent of democracies, people required their leaders to devote more ressources on them rather than fancy monuments. My idea would refelct this historical reality. There would be the trone room but there would also be monuments and palaces (hopefully visible on the main map) that the player could build for his/her own personal satisfaction. (they could also have the practical benefit of increasing patriotism/nationalism/loyalty) Your population would react positively or negatively depending on your government type. In democracies, your people would get angry if you spent too much time building fancy monuments to your own glory but not in authoritarian regimes.
The main advantage of this idea is too give the civ3 an even better atmosphere, help the player feel more like a leader, by allowing the player to devote resources to building monuments to his/her own glory that the player could admire.
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No permanent enemies, no permanent friends.
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