quote: Yes, maybe. But, that could be achieved by adding an parallell extension of Civ-2 style governments-types. The player choose an government-type, but added to this he can now also choose a specific Religion- (or philosophy) type. That would lead to a more basic version of SE "mix and matching", then in SMAC - but anyway. |
Ralf, you have it all wrong about Social Engineering,
SE is more flexable, more emersive, and more FUN than choosing a single form of government as in civ2, i think if they changed the name from Social Engineering to something else that sounded less futuristic that you would be happy with the more robust civ 2.33 (SMAC) game mechanics
out of the four SE choices you already endorse two of them, politics and values, aka government and philosophy and i think that you could go for economics with just a little push...however future society is just too far out for a historical game so lets call it something else like perhaps utopian vision (only available late game) and i am sure that it will be a better system than the OBSOLETE civ2 system
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the civ 2.33 unit workshop system was flawed in execution, the gui was much too user unfriendly, the units were too hard to distinguish between on the map, and the whole execution could have used some serious upgrades, but i think that the idea of the unit workshop was unsurpassed and that civ3 (2.51) will miss its flexability
rest in peace unit workshop
the good ones always go too soon
korn469
[This message has been edited by korn469 (edited February 03, 2001).]
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