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  • #16
    A coastal fortress is a good build when there is a busy waterway or coastal area where alot of AI ships pass through. Also if you don't have a large enough navy and are outnumbered its better to have some defense instead of none by building that coastal fortress. Like mentioned above, don't expect to heavy damage and fight off Battleships with it alone. You would need some planes to help for that or ships of your own.
    -PrinceBimz-

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    • #17
      "don't expect to heavy damage and fight off Battleships with it alone. You would need some planes to help for that or ships of your own."

      Are you saying they have lethal bombardment?
      I use Posturepedic mattresses for a lifetime of temporary relief.

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      • #18
        I don't really like coastal fortresses. If there is a coastal chokepoint you want to protect, just stack some arty on it.
        I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
        Supercitzen Pekka

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        • #19
          Are you saying they have lethal bombardment?
          No, they don't.
          He means, damage them, so they will retreat. (I think, hmm, nah...,I'm sure of it )
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #20
            IMHO, the coastal fortesses main weakness is that they are the first being destroyed when the city is bombarded. This means that they have little or no effect against a determined foe.

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            • #21
              The bombardment of coastal fortresses works the same as all other bombardment units. So no, it is not lethal. Now I am not sure if you can change that within the editor or not. Like mentioned above, artillery works well too and if you have both the fortress and artillery thats probably the best defense you can have in a coastal city from enemy ships.
              -PrinceBimz-

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              • #22
                "IMHO, the coastal fortesses main weakness is that they are the first being destroyed when the city is bombarded. This means that they have little or no effect against a determined foe."

                for such a huge mass of stone(?), it sure gets destroyed quickly from what its supposed to defend against...
                I use Posturepedic mattresses for a lifetime of temporary relief.

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                • #23
                  The civilopedia says it "gives the city a naval bombardment defense of eight and a 50% defensive bonus against naval attacks. The fortress automatically bombards passing enemy ships."

                  So it seems it protects against marines and berserks,(50% bonus) and provides a sort of shield to other improvements(naval defense of 8).

                  The cost is 40 shields and has no maintenance, and arty costs 80 shields with 1 gpt maintenance.

                  This could be useful in some ways I suppose, as an inexpensive placeholder for artillery.
                  I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
                  Supercitzen Pekka

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                  • #24
                    basically, it seems like a "might as well" to me. the marine/berserker thing would be interesting if anybody had any proof.
                    I use Posturepedic mattresses for a lifetime of temporary relief.

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                    • #25
                      CoastalFortress. Questions, questions...

                      Originally posted by Kingof the Apes
                      The civilopedia says it "gives the city a naval bombardment defense of eight and a 50% defensive bonus against naval attacks. The fortress automatically bombards passing enemy ships."

                      So it seems it protects against marines and berserks,(50% bonus) and provides a sort of shield to other improvements(naval defense of 8).

                      The cost is 40 shields and has no maintenance, and arty costs 80 shields with 1 gpt maintenance.

                      This could be useful in some ways I suppose, as an inexpensive placeholder for artillery.
                      You're right. If a Marine or Berserk attacks the city, the defending Unit gets +8 on it's DefenseFactor. The 50% defensive bonus means there is a 50% chance that the bombarder of your city will get "Artillery bombardment failed" 50% of the times that he'll bombard your city.
                      Yours,

                      LionQ.

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                      • #26
                        The coastal fortress acts as a limiter to the Berzerker. Since it is so much stronger then any defensive unit of the age, its attacks will be punishing for a short while. However, with Metallurgy, the age of the Viking bezerker is over.

                        what I dont understand is that if it adds +8 to a units defense, then the Marine is useless (it is too weak) I think therefore that its a +50% beonus to a units defense, not a +8.
                        "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                        • #27
                          isn't the +8 a defensive bombardement bonus?
                          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                          Then why call him God? - Epicurus

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                          • #28
                            Originally posted by Kingof the Apes
                            The civilopedia says it "gives the city a naval bombardment defense of eight and a 50% defensive bonus against naval attacks. The fortress automatically bombards passing enemy ships."

                            So it seems it protects against marines and berserks,(50% bonus) and provides a sort of shield to other improvements(naval defense of 8).

                            The cost is 40 shields and has no maintenance, and arty costs 80 shields with 1 gpt maintenance.

                            This could be useful in some ways I suppose, as an inexpensive placeholder for artillery.
                            Well, firstly we know that the civilopedia is full of errors. Second, while the artillery sure is more expensive, it is undestructable and can also move freely (especially after railroads). So it boils down to the free shot and the "feature" of taking the first hit on the city. I still say those shields could be used much better.

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                            • #29
                              40 shield is one turn later in the game...

                              it could be your cathedral or something important destroyed that makes citizens upset...

                              ...i could be stupid, though, too...
                              I use Posturepedic mattresses for a lifetime of temporary relief.

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                              • #30
                                While on the subject of coastal fortresses, I need to mention I had one in my last game that helped out alot. It was built in a small straight of water where chinese warships passed through. I had junky galleys at the time to their caravels so the fortress hitting their caravels down made it possible to fight them with my weak galleys.
                                -PrinceBimz-

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