Want to know what Civ3 will be like? Your best hope is to read this link:
http://www.gamespot.com/features/sidlegacy/
In particular, I have two quotes to consider:
Sid hates any kind of complexity that doesn't also have depth. And anything that can't be made "more digestible with easily understood subsystems" will NOT make it into the game. Of course, it's hard to tell exactly what those might be, but we can make some educated guesses.
Another quote in which Sid discusses the essentially failed effort called Covert Action (anybody play it?):
So I submit to my fellow Apolytoners that Civ3 will NOT depart from Civ in any way that adds complexity without depth or anything else that detracts from "what the game is": A fun, abstract, and rather light approximation of human history.
[This message has been edited by yin26 (edited February 03, 2001).]
http://www.gamespot.com/features/sidlegacy/
In particular, I have two quotes to consider:
quote: What NATO taught Sid was that complexity is never a substitute for depth. Later, Sid wargames would either be much simpler - and more fun - or (as with Civilization) would make their complexity more digestible with easily understood subsystems. |
Sid hates any kind of complexity that doesn't also have depth. And anything that can't be made "more digestible with easily understood subsystems" will NOT make it into the game. Of course, it's hard to tell exactly what those might be, but we can make some educated guesses.
Another quote in which Sid discusses the essentially failed effort called Covert Action (anybody play it?):
quote: So I call it the Covert Action Rule. Don't try to do too many games in one package. And that's actually done me a lot of good. You can look at the games I've done since Civilization, and there's always opportunities to throw in more stuff. When two units get together in Civilization and have a battle, why don't we drop out to a wargame and spend ten minutes or so in duking out this battle? Well, the Covert Action Rule. Focus on what the game is. |
So I submit to my fellow Apolytoners that Civ3 will NOT depart from Civ in any way that adds complexity without depth or anything else that detracts from "what the game is": A fun, abstract, and rather light approximation of human history.
[This message has been edited by yin26 (edited February 03, 2001).]
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