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  • Barracks Create Veterans?

    Ever think about this? Barracks (training) creates soldiers, otherwise you just have a mob. Combat creates veterans. So, cities without barracks should only produce militia type units, weak and prone to dispersing, (vanishing, mostly in battle, but sometimes for no reason) ) but sometimes capable of rising above thenselves and becoming veteran militia, (no vanishing) through combat. Units created in cities with barracks should be more dependanle because they are trained, but still lack experience. They might disperse in combat, rarely. If they win a battle they might become veterans, having gained experience, and have a combat modifier and also become fearsome to non veteran units, making them more likely to disperse. Or something like that...interested to hear other ideas.
    Long time member @ Apolyton
    Civilization player since the dawn of time

  • #2
    Seems like this idea is quite like the one in New?idea. While it is not a new idea, it basically says that you need to build a building before building an unit.

    I don't fully agree with this position, but it is one where I would be happy either way.
    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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    • #3
      If you're proposing that specific units will require specific buildings before they can be built then I disagree. I like the old system with units being available through civ advances alone. It just adds one more micro-managing step (oops, i need tanks, better build a tank factory) and it seems out of keeping with the game. Now, for the most part you only specifically build really big interesting buildings that are such large undertakings that they probably would come up on the supreme rulers radar screen - universities, cathedrals, wonders etc. But if you had to build barracks, it would also make sense to build firehouses, stables, archery ranges, etc. etc. Stuff that would be weird for the head of state to be concerned with.

      Now, if you were only talking about morale, barracks aren't a bad equivalent to the SMAC command centres which give an extra two morale points to all ground troops built in the city (but don't effect what kind of units can be built).
      What's so funny 'bout peace, love and understanding?

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      • #4
        What I'm talking about is experience. Units that have gone through combat become combat veterans, they get better at it and more steady because they know what to expect. That's just logical, that's the core of my point, the rest is a possible way to represent the idea in the game.
        Long time member @ Apolyton
        Civilization player since the dawn of time

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        • #5
          I'd be in favour of more than two levels of troop experience, with raw troops being what you got from rush-buying, green from building without a barracks, normal from building with a barracks then seasoned and veteran for hard campaigners. Losing too many men and then "healing" would reduce class levels too.

          Unfortunately this is too detailed to suit everyone and has a danger of encouraging the old pikeman beats tank result. Still, it has been known for native troops to cause havoc to an unsuspecting armoured column with nothing more deadly than large poles to wedge between the tracks.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #6
            I agree, but instead of just one combat win producing a veteran...how about after two combat wins then the unit becomes an "experienced veteran"? And by 2 combat wins, I mean combat against other
            "combatants."

            Basically what I'm saying is that a warrior can attack a settler and become a veteran - this shouldn't be allowed. What experience did the warrior recieve on killing a noncombatant?

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            • #7
              Gotta go with Grumbold on this one.

              The morale/experience model in SMAC is the best from this family of games, penalty for Green, several bonus levels of experience.
              "Don't know exactly where I am"

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              • #8
                There are all kinds of ways of modelling combat experience, many of them too complex to be desirable in a game like civ3.

                certainly barracks producing veterans is a bit silly and I've removed barracks from my civ2 game.

                a nice idea might be that troops become veterans for the type of combat they engaged in (only applies to ground toops):
                city defence
                city assault
                desert
                hills/mountain
                snow/polar
                jungle/swamp
                other

                so if your riflemen have fought a battle in the mountains they effectively become mountain troops - they are still riflemen but have veteran status when fighting in mountains/hills.

                Can we therefore get rid of those blasted alpine troops? (hate it when those Zulu alpine troops come skiing across the sahara)

                of course how this integrates with the terrain modifier is interesting but not problematic.
                Do not be too proud of this technological terror you've constructed...

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                • #9
                  I prefer the one from a game called Pax Imperia. Units were built raw, and I think the others were green, able, veteran, elite, ultra-elite, and legendary. Anyway, no matter what level of barracks you had, or bonuses due to race, new units could not be built at higher than able or veteran (don't recall which). To get better than that ships had to undergo combat. Which ain't too far from what Lancer said.
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                  • #10
                    Theben, I find we agree on alot of stuff happily. Are you sure you're not a Repub?
                    Long time member @ Apolyton
                    Civilization player since the dawn of time

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                    • #11
                      quote:

                      Originally posted by Lancer on 02-02-2001 09:40 PM
                      Theben, I find we agree on alot of stuff happily. Are you sure you're not a Repub?


                      Ha, ha. Sometimes I think I might be moving towards the center. Don't tell anyone.

                      But I'll NEVER be a repub.

                      I'm consitently stupid- Japher
                      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                      • #12
                        Besides, maybe you're more liberal than you care to admit!
                        I'm consitently stupid- Japher
                        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                        • #13
                          The SMAC system of morale levels would work well in Civ 3 too. Like in SMAC, some buildings (barracs) could lift the morale/training level from the outset, while experience would have to do the rest.
                          Rome rules

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                          • #14
                            MOO2 used differing levels of experience. If you created a spaceship without a space academy on the planet, then your ship crew was Green level (unless you were a Warlord race, in which case they were Regular level). If you had a space academy on the planet then your ship crew was Regular level (or Veteran level if you were a Warlord race). Every turn taht a ship was parked in the same system as a Space Academy the ship's crew gained two experience points, until eventually they became Elites. This meant that fifty turns of training could yield the same benefits as one or two battles, so it was a good idea to train crews well before you were going to need them.

                            I agree that barracks should not confer veteran status, but should instead confer regular status. As for morale: I don't like morale as much as experience. The most elite fighting force in the world is going to have a poor morale if they all have syphilis, haven't eaten in a week, and are short on ammunition behind enemy lines, whereas green volunteers might have extraordinary morale since they think that they are supermen.
                            <p style="font-size:1024px">HTML is disabled in signatures </p>

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                            • #15
                              Yes, technophile, experience was what I meant to say. Sorry for the confusion.
                              Rome rules

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