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  • Interface

    Does anyone know anything about the planned interface? This is a make or break feature for me. I quite liked the civ I and II interface but hated the CTP ones.

  • #2
    yes, the same with me. ctp was un-civ even with its interface, and I'd be very disappointed if civIII implements a system like that. on the other hand, I'd be equally upset if civIII is played within Windows' windows. yuck!
    'We note that your primitive civil-^
    ization has not even discovered^
    $RPLC1. Do you care^
    to exchange knowledge with us?'^
    _'No, we do not need $RPLC1.'^
    _'OK, let's exchange knowledge.'

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    • #3
      It isn't so much that CTP's interface sucked, it was just that it was radically different to other civ interfaces. Once you get over the difference, it is an okay interface.
      - Biddles

      "Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
      Mars Colonizer Mission

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      • #4
        CTP interface was un-civ? Maybe that was because CTP was a different game by a different company! And the CTP interfaces had their merits (especially build queues) and their drawbacks (CTP1 was a needless clickfest sometimes). I thought SMAC had a fairly good interface (less demanding than the CTPs, more powerful than Civ2). And yes, windows standard interface would blow. I'm hoping for something that works and feels like SMAC with a few CTP features.

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        • #5
          I hope there's both full-screen mode and windowed mode to choose, it's most flexible that way. About the interface, I think they'll use SMAC-style system, that works well enough. It would be excellent if it's customizable, of course. And they have to play other games and copy good ideas like build queues.

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