There have been many suggestions about what options to add, when negotiating with foreign AI-civs. In short: Diplomacy on a tactical level. Thats all god and well.
But, what about strategic diplomacy? What im aiming at here is some kind of text-file based power-balance thumb-rules.
1: In Civ-2/SMAC you could grow much stronger in each and every area, then the strongest AI-civ next in line - and still these AI-civs wasted much fruitless time and energy fighting amongst themselves.
In Civ-3 they should unanimously recognize such looming danger; make peace with each other and instead concentrate their efforts on trying to contain the human player. Some of your closest neighbors may choose military means, while other AI-civs on other continents concentrates on building cities, city-improvements and improving city-areas; thus making them better capable in competing with you in civil areas.
As a principal rule: AI-civs should only want you as an ally, if you neither too weak or too strong. On the other hand; as long as you fits into that category, theres should be much less of AI-backstabbing - and more of mutual help. Forming alliances must become more important in Civ-3.
To conquer another AI-Civ completely should have much more severe consequences then in Civ-2 and SMAC, both in terms of diplomacy and economy. You disturbing the power-balance.
2: Also, if your lead in each area starts to become impossible for any single AI-civ to catch up with, they should automatically join pacts: leading to...
- Parallell research, then switch techs with each other. Never switch with you.
- Strangle/terminate trade-routes with you, and instead establish trade-routes with each other (you can combat the latter somewhat, by establishing monopoly-situations in advance, with vital trade-goods).
3: Then you are equally/more powerful in each area then all the remaining AI-civs put together, they should go into "survival-mode". By that i mean that they should all unanimously join one last ditch universal AI-pact, there they all share everything; they dont just switch techs - they duplicate those techs automatically amongst themselves.
New trades-routes are established (replacing those with your cities), and all AI-units can now move freely together as brothers-in-arms. All with one single-minded purpose: To contain and supress your empire.
The more they manage to do that succesfully however, the more that universal AI-pact starts to crack and crumble, and one by one each AI-civ starts to follow their own agendas again.
4: Its important that AI-civs in Civ-3 should respond (almost) just as much against human player military build-ups, as against factual AI-empire conquerings from your part. Secret gigantic human military build-ups, like in Civ-2, should be much harder to achieve unnoticed.
5: Implementing A third state between anarchy and order is important to further contain the world-conquering human player.
Everything above should, in princip, be tweakable by the Civer, through "strategic diplomacy text-files", including how big part of the pact should deal with you with mostly military means, and how big part should do that with civil-improving means.
In short: Giving the player some means of tweak AI-thumbrules, in how he wants the AI-civs to behave, at certain points, then the player becomes too powerful:
Below is three examples of those critical AI power-balancing points:
- How shall remaining AI-civs react if you are just about number one.
- How shall remaining AI-civs react if you are stronger then the next two AI-civs, put together?
- How shall remaining AI-civs react if you are stronger then ALL remaing AI-civs, put together?
[This message has been edited by Ralf (edited January 16, 2001).]
But, what about strategic diplomacy? What im aiming at here is some kind of text-file based power-balance thumb-rules.
1: In Civ-2/SMAC you could grow much stronger in each and every area, then the strongest AI-civ next in line - and still these AI-civs wasted much fruitless time and energy fighting amongst themselves.
In Civ-3 they should unanimously recognize such looming danger; make peace with each other and instead concentrate their efforts on trying to contain the human player. Some of your closest neighbors may choose military means, while other AI-civs on other continents concentrates on building cities, city-improvements and improving city-areas; thus making them better capable in competing with you in civil areas.
As a principal rule: AI-civs should only want you as an ally, if you neither too weak or too strong. On the other hand; as long as you fits into that category, theres should be much less of AI-backstabbing - and more of mutual help. Forming alliances must become more important in Civ-3.
To conquer another AI-Civ completely should have much more severe consequences then in Civ-2 and SMAC, both in terms of diplomacy and economy. You disturbing the power-balance.
2: Also, if your lead in each area starts to become impossible for any single AI-civ to catch up with, they should automatically join pacts: leading to...
- Parallell research, then switch techs with each other. Never switch with you.
- Strangle/terminate trade-routes with you, and instead establish trade-routes with each other (you can combat the latter somewhat, by establishing monopoly-situations in advance, with vital trade-goods).
3: Then you are equally/more powerful in each area then all the remaining AI-civs put together, they should go into "survival-mode". By that i mean that they should all unanimously join one last ditch universal AI-pact, there they all share everything; they dont just switch techs - they duplicate those techs automatically amongst themselves.
New trades-routes are established (replacing those with your cities), and all AI-units can now move freely together as brothers-in-arms. All with one single-minded purpose: To contain and supress your empire.
The more they manage to do that succesfully however, the more that universal AI-pact starts to crack and crumble, and one by one each AI-civ starts to follow their own agendas again.
4: Its important that AI-civs in Civ-3 should respond (almost) just as much against human player military build-ups, as against factual AI-empire conquerings from your part. Secret gigantic human military build-ups, like in Civ-2, should be much harder to achieve unnoticed.
5: Implementing A third state between anarchy and order is important to further contain the world-conquering human player.
Everything above should, in princip, be tweakable by the Civer, through "strategic diplomacy text-files", including how big part of the pact should deal with you with mostly military means, and how big part should do that with civil-improving means.
In short: Giving the player some means of tweak AI-thumbrules, in how he wants the AI-civs to behave, at certain points, then the player becomes too powerful:
Below is three examples of those critical AI power-balancing points:
- How shall remaining AI-civs react if you are just about number one.
- How shall remaining AI-civs react if you are stronger then the next two AI-civs, put together?
- How shall remaining AI-civs react if you are stronger then ALL remaing AI-civs, put together?
[This message has been edited by Ralf (edited January 16, 2001).]
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