Let's say that if you establish a colony over 20 tiles away from the capital or something, if the colony goes in unrest for over 3 turns it can actualyl "declare" independance. When it does it instantly builds 2 high tech units and seizes all units inside (captures) and the city. It then influences all cities nearby to instantly have 4 unhappy citizens. If they revolt they instantly join the revolting civ that is not the "barbarians" rather a different country altogether.
Also, instead of "barbarins", we should have different small countries that wage wars on you. These new countries that have no home yet can actually build cities and start wars and stuff. These people can have like a +25% attack and defense bonus for simply historical purposes, so many games may have up to 15 civs at once in a game. This attack and defense bonus also goes to the revolutions.
Also, instead of "barbarins", we should have different small countries that wage wars on you. These new countries that have no home yet can actually build cities and start wars and stuff. These people can have like a +25% attack and defense bonus for simply historical purposes, so many games may have up to 15 civs at once in a game. This attack and defense bonus also goes to the revolutions.
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