How about a multiplay only Civ3? I now it sounds weird, but think about it for a while.
There are two reasons for doing this:
*gameplay can be greatly enhanced because right now it has to be made simple for the AI to cope.
*Firaxis can concentrate on other stuff like the graphix engine.
An example of this is if the game was to do the SMAC factions thing again - whereby different civs has different strengths/weaknesses. The AI would have to be built to know how to play each of the factions well and that would be impossible.
Note that I haven't actually played multiplay civ2/smac, so if multiplay-only was to be implemented, issues would have to resolved - such as the speed of the game, and cost (once-off or monthly).
Hummm... I'm posting some rather controversial stuff lately, eh?
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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited August 24, 2000).]
There are two reasons for doing this:
*gameplay can be greatly enhanced because right now it has to be made simple for the AI to cope.
*Firaxis can concentrate on other stuff like the graphix engine.
An example of this is if the game was to do the SMAC factions thing again - whereby different civs has different strengths/weaknesses. The AI would have to be built to know how to play each of the factions well and that would be impossible.
Note that I haven't actually played multiplay civ2/smac, so if multiplay-only was to be implemented, issues would have to resolved - such as the speed of the game, and cost (once-off or monthly).
Hummm... I'm posting some rather controversial stuff lately, eh?
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited August 24, 2000).]
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