Reading Cannes quote below, in the Punishing for lots of cities? Ponder this... thread, made me rather curious about what most civers here at Apolyton actually priorities?
- Expanding your empire mostly through founding new cities.
- Expanding your empire mostly through conquering enemy cities.
- Concentrating mostly in developing the cities your already have founded/conquered.
How many cities do you usually have then the game ends (on average)? How much of these have been peacefully founded? How much have been aggressively conquered? How much to you bother develop your cities/city-areas?
In what areas do you invest most time & energy?
CANNES quote:
"The upper bound before the cities began to become unhappy was 120 cities when having the virtual democracy government. With the mind controler city improvement it was possible to control about 160 cities. In my last conquest game on deity level huge map I was well above 250 cities at the end of the game and there was room on the map for at least another 500 cities!"
My own Civ playing strategy usually looks like this (if i have enough space available):
1: Found and develop 15-20+ cities. Develop these cities to at least temple, marketplace, granary, library, citywall -level. One city-area developing settler to each city.
2: Found another 5-10 cities, and continuing developing all my 20-30 cities maximally in all civil areas, in order to ensure Alpha Centauri-victory with 40000 passengers, under democracy.
3: Directly after the launch; switch production for quick & massive arms-race in order to conquer as many AI-cities (preferbly with Wonders) as possible.
4: Then its 2-3 turns left: maximising happiness-rate as much as possible, by luxury and entertainers. Having as many Wonders as possible.
The end-result in terms of number of cities, is often not more then max 45-60+ cities. 20-25+ was founded peacefully, and the rest was conquered aggressively.
I use to think that 45-60+ cities was pretty much, but after reading Cannes post, I start to wonder...
[This message has been edited by Ralf (edited January 22, 2001).]
- Expanding your empire mostly through founding new cities.
- Expanding your empire mostly through conquering enemy cities.
- Concentrating mostly in developing the cities your already have founded/conquered.
How many cities do you usually have then the game ends (on average)? How much of these have been peacefully founded? How much have been aggressively conquered? How much to you bother develop your cities/city-areas?
In what areas do you invest most time & energy?
CANNES quote:
"The upper bound before the cities began to become unhappy was 120 cities when having the virtual democracy government. With the mind controler city improvement it was possible to control about 160 cities. In my last conquest game on deity level huge map I was well above 250 cities at the end of the game and there was room on the map for at least another 500 cities!"
My own Civ playing strategy usually looks like this (if i have enough space available):
1: Found and develop 15-20+ cities. Develop these cities to at least temple, marketplace, granary, library, citywall -level. One city-area developing settler to each city.
2: Found another 5-10 cities, and continuing developing all my 20-30 cities maximally in all civil areas, in order to ensure Alpha Centauri-victory with 40000 passengers, under democracy.
3: Directly after the launch; switch production for quick & massive arms-race in order to conquer as many AI-cities (preferbly with Wonders) as possible.
4: Then its 2-3 turns left: maximising happiness-rate as much as possible, by luxury and entertainers. Having as many Wonders as possible.
The end-result in terms of number of cities, is often not more then max 45-60+ cities. 20-25+ was founded peacefully, and the rest was conquered aggressively.
I use to think that 45-60+ cities was pretty much, but after reading Cannes post, I start to wonder...
[This message has been edited by Ralf (edited January 22, 2001).]
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