I have played Civ games since the first title on the Super Nintendo - yes, that far back. ![](http://apolyton.net/forums/smile.gif)
I bought Civilization I when I got my first PC, then Civilization II, Call to Power, Alpha Centauri, and finally, Call to Power II.
I must say I have liked Call to Power the best so far while Call to Power II has been disappointing. Now getting to suggestions for Civilization III:
1) Call to Power allowed players to maintain a mass army by allocating military costs to the total empire's production, not for each city. This is what I thought was a great improvement. PLEASE implement this in Civilization III - it was the one feature that made Call to Power so much better. Of course, create an interface and concept so that it does not violate any copyright laws.
Not only could you maintain a mass army much easier in CTP I, but each time you built an additional unit in a city, it did not take longer with each successive unit. This I feel is important.
2) One flaw with CTP II was that they took away the ability for the player to manually allocate workers as he/she saw fit in the city radius. Firaxis, you would do well to retain this feature from Civilization II.
3) Do not allow cities to grow beyond three square radius like Activision did. Four square radius I feel might be too much. If you want to increase it, increase from the present two square radius in Civilization II to three square radius.
4) The AI has worked better in Civilization II than it does in Call to Power II (AI is also a little better in CTP I). When trying to make improvements, please be careful of as many possible flaws as you can think of.
5) And the last thing I can think of at the time but certainly still important, is to eliminate the need for Settlers and Engineers to place Farms, Mines and other tile improvements. Call to Power and CTP II use the Public Works concept. Firaxis, what can you implement without violating any copyright laws? I think many of us do not wish to have an army of Settlers just for tile improvement.
These I believe are essentials, and I am willing to admit that some of these are from my experiences of playing CTP I and CTP II. However, those two games introduced these great features. I hope Firaxis can find their own ways to implement similar concepts and features.
![](http://apolyton.net/forums/smile.gif)
I bought Civilization I when I got my first PC, then Civilization II, Call to Power, Alpha Centauri, and finally, Call to Power II.
I must say I have liked Call to Power the best so far while Call to Power II has been disappointing. Now getting to suggestions for Civilization III:
1) Call to Power allowed players to maintain a mass army by allocating military costs to the total empire's production, not for each city. This is what I thought was a great improvement. PLEASE implement this in Civilization III - it was the one feature that made Call to Power so much better. Of course, create an interface and concept so that it does not violate any copyright laws.
Not only could you maintain a mass army much easier in CTP I, but each time you built an additional unit in a city, it did not take longer with each successive unit. This I feel is important.
2) One flaw with CTP II was that they took away the ability for the player to manually allocate workers as he/she saw fit in the city radius. Firaxis, you would do well to retain this feature from Civilization II.
3) Do not allow cities to grow beyond three square radius like Activision did. Four square radius I feel might be too much. If you want to increase it, increase from the present two square radius in Civilization II to three square radius.
4) The AI has worked better in Civilization II than it does in Call to Power II (AI is also a little better in CTP I). When trying to make improvements, please be careful of as many possible flaws as you can think of.
5) And the last thing I can think of at the time but certainly still important, is to eliminate the need for Settlers and Engineers to place Farms, Mines and other tile improvements. Call to Power and CTP II use the Public Works concept. Firaxis, what can you implement without violating any copyright laws? I think many of us do not wish to have an army of Settlers just for tile improvement.
These I believe are essentials, and I am willing to admit that some of these are from my experiences of playing CTP I and CTP II. However, those two games introduced these great features. I hope Firaxis can find their own ways to implement similar concepts and features.
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